Under the Scope: Path Based Signals + Terminus & 2-Way RoRo Stations

PBS - TeaserFor three weeks YAPP (PBS) is in trunk now and we had some games using the feature of Path (Based) Signals. I had a closer look at this feature and some serious discussions with developers and other players. In this review, I want to collect and summarize the main aspects of YAPP as far as I understood them, show you new possibilities for terminus-like stations, pitfalls and much more.

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Keeping a clean “Filesystem” with many OTTD installations (cleaning drafts)

Since OpenTTD 0.6.x, this feature is possible for stable releases, too. So we can publish this almost a year old draft. 😉

I liked to clean my OTTD installations, because new build supports cool features for that. In past I “managed” my OTTDs (different revisions) with symlinks, but with windows i.e., its not possible.

So here is a tiny howto, how to keep many OTTDs without too much redundancy:

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YAPP in Trunk

Exactly 42 commits were necessary to merge the ‘Yet Another Path Based Signaling Patch’ a.k.a. [YAPP] to the trunk (information from developer). We reported about this interesting patch in february ’08 first and played a PBS game on our Public Server.
I am really looking forward how popular YAPP will get and how it’ll be used in the upcoming games. PBS makes a lot of things much easier, but we should also check how it affects system resources: i.e. cpu usage.
All in all its great to see a patch (of this size) after almost half a year in trunk.

Well done 🙂

Busses, Highways and the common Bus Driver

Today planetmaker and I did a nice test game to prepare for another competition against NoAI opponents. Of course we are interested in a real comparable competition and want, therefore, only build road vehicles. A wise preparation is necessary, otherwise we might get a nasty surprise.
We tested the behavior of road vehicles, intersections and bus stops.

Bus Stop
A Bus Terminal
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OpenTTD 0.6.2-RC1 released

Hey folks,

the development of OpenTTD seems, despite summer time, still to be on a fast track: recently the first release candidate for the next stable, 0.6.2, was released. As usual this release features an impressive lists of bugs fixed compared to the last stable release. Read the rest of this entry »