YETIs have arrived!

Ladies and madmen, I am happy to announce that the project I have been working on for the last few months, has grown to it’s first release! First of all I would like to give a huge thanks to frosch who helped me greatly to get the production mechanism working, but also Alberth for trying to help me as much as possible. I would also like to thank all the people like planetmaker for answering my endless and often stupid questions about NML in general. I greatly appreciate everyone who have supported me with any feedback!


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YETI Extended Towns & Industries


Just like about 3 years ago when I announced first concepts of NUTS, this time I am glad to announce that I started to sketch schemes and industries for YETI.
This article is for one like my notepad so I remember the core idea, and to let you know and/or give feedback what you think about the concepts.
To demonstrate my ideas I have created some scheme images below.



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My OpenTTD Story

Hello, this time I am not going to write an article which would attempt to describe some part of building, or any other kind of documentation helpful for learning directly.

Through the time of me being around, it happened quite a few times that I was asked questions about things from the past, about history of openttdcoop, about what I myself did, what happened here and there.

To be entirely honest, I just got a new keyboard and I am just in the typing mood, which means I will not be paying too much attention to proper well thought out structure of the article or similar things, I will just put it as it comes and one more thing … and do not expect images! 😀

Alright, now we lost 99% readers by not including images, we can continue… It might be short, it might be long, it might be useful, it might not. Either way I hope you enjoy reading as much as possible and perhaps the article will help you understand how the things around here work.

I wish you a good read of the random nonsense which follows :>

Bring it

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Creating Maps

You press Generate and done.

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Next on the list: industries!

It has been a while since I have posted and early development article of NUTS and now is the time when I am starting another newGRF project – new industries. It all started as I was trying to find some ways how to improve FIRS, but the required changes would be way too major so it is better off to make a separate newGRF. In this article I am going to present to you the ideas that I have gotten so far, and how is the core of the set going to work and of course I am going to explain why.
P.S. if you have any nice ideas about the newGRF name, please do not hesitate to throw them at me 😉

Industy set Read the rest of this entry »