My OpenTTD Story

Hello, this time I am not going to write an article which would attempt to describe some part of building, or any other kind of documentation helpful for learning directly.

Through the time of me being around, it happened quite a few times that I was asked questions about things from the past, about history of openttdcoop, about what I myself did, what happened here and there.

To be entirely honest, I just got a new keyboard and I am just in the typing mood, which means I will not be paying too much attention to proper well thought out structure of the article or similar things, I will just put it as it comes and one more thing … and do not expect images! 😀

Alright, now we lost 99% readers by not including images, we can continue… It might be short, it might be long, it might be useful, it might not. Either way I hope you enjoy reading as much as possible and perhaps the article will help you understand how the things around here work.

I wish you a good read of the random nonsense which follows :>

Bring it

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Don’t Try This At Home: ProZone Game 2013

HI, my name is V453000 and welcome to Trainass!

In this episode we will be attempting to cause severe brain damage by reviving Pro Zone Game 13 played in summer 2010, trying to make it work in the current nightly version. As you will be able to read down below, this is easier said than done and carries a lot of complications along the road, but results in a sweet reward with 5000 tiny little bits of madness – ProZone Game 2013.

Reading anything below is at your own risk.

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Advanced Building Revue 13: Self Regulating Stations II

Self-regulating Stations are one of the most insteresting stations known throughout OTTD. The purpose and design of such station may differ, but in general they make sure the self-regulating trains get fully loaded. This article will address the constructions and designs of Self-regulating stations, their limitations, and how this might be improved by building Asynchronous Self-regulating Stations – some preliminary concepts of Asynchronous Self-regulating stations will illuminate this topic, as well. Additionally, some of the newer Self-regulating Transfer stations are also included, as these stations act very similar to asynchronous stations. Here, some different designs will be shown, how is dealt with different features and the noteworthy exeptionalities.

If you are unfamiliar with Self-Regulating Networks (SRNW), then I advise to read Wiki – SRNW & ABR:09 – Self-regulating Stations I, prior to this article.


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Train Servicing and Autoreplace

When you play a standard game of OpenTTD through the years, then autoreplacing comes into play. As a bit of a hidden feature, autoreplacing is influenced by some Servicing settings which can change the way how autoreplacing works a lot. In this short article I will try to show you why and how to adjust your settings for best results.

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ProZone open to public

Dear fellow cooperators,
we would like to proudly present to you our newest move, making ProZone the home of Finalizing and later stages of Public Server games.

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