PURR 0.0.4 has been released!

Hello dear nut-humans!

It has been only almost 3 weeks since I released BRIX 0.0.2 and I have already recycled it’s sprites. If you liked BRIX maglev, the new PURR tracks are basically the same, with colours and custom tunnels!

You can find it on the content download, BaNaNaS.

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BRIX 0.0.2 is here!

Hello dear humans and inhabitants of slug planet, today I have great news to share with you as I have finished work on my graphics replacement NewGRF – BRIX version 0.0.2 . As BRIX 0.0.1 article was quite short due to being released in a rush, this one is going to go into a lot more depth.

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BRIX 0.0.1 & NUTS 0.7.9 released

Ladies and gentlemen, friends,

it has been a while since I wrote anything in here, and what better time could there be than on April fool’s? As many of you might remember, it’s not just the 1st April, it is NUTS birthday. It has been five years since I released NUTS 0.0.1 and many things have progressed since. One of them are my other NewGRFs that took place after NUTS. The latest one – BRIX – will now share birthday with NUTS as I am releasing BRIX 0.0.1 right now. I will also talk about some more things later in the article…

BRIX001
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Server/DevZone Outtage

Hi,

As you may have noticed our services have received some outtage. This happend during a maintenance that was required for needed security updates related to CVE-2015-0235 (the glibc story / http://www.openwall.com/lists/oss-security/2015/01/27/9). When we rebooted the server the most scary thing happend for us. Our server did not return online. After some help from our hosting provider we managed to log back in.

To make the most out of this situation we immediatly also starting converting some of our local containers to a diskimage format (PLOOP / https://openvz.org/Ploop/Why). However because one of our main containers which has all the HG repositories has so many small files this conversion is taking longer then expected.

We want to apoligize for this situation and are waiting for this container conversion to finish. After this the most critical containers should all have been converted and most of the other ones are related to non-development stuff that should have no extended downtime like this.

Regards,

^Spike^

RAWR!!!

Ladies and nutmen,

just now I am realizing I forgot to officially mention that I have been working on another project for the past months. RAWR Absolute World Replacement is currently 32bpp/ExtraZoom LANDSCAPE with ROADS and TRACKS. Eventually I am hoping to replace all the sprites the game needs, and the final output then could be a full base set.

Visually, the set is obviously 32bpp/ExtraZoom which looks relatively nice. Functionally, it lets you choose from the 4 climates and force any of them visually. That way you can apply any of them you want – especially if you load the newGRF as a static one. I hope you like it, there is still a lot of things to be done, but the core is there.

The project home is at the devzone per usual – you can also find a guide on how to apply static NewGRFs. I also have a thread at tt-forums, you are welcome to contribute/place your impressions/screenshots there 🙂

You can download RAWR from the online content – BaNaNaS – through the game, or from the website manually.
Enjoy and let me know what you think!

V

RAWR_001