Today planetmaker and I did a nice test game to prepare for another competition against NoAI opponents. Of course we are interested in a real comparable competition and want, therefore, only build road vehicles. A wise preparation is necessary, otherwise we might get a nasty surprise.
We tested the behavior of road vehicles, intersections and bus stops.
We decided to create a similar setup to the one we used yesterday. Instead of the monorail inter-city connection we used busses and a highway this time. Before you build a bigger bus station (lets say a station having more than two bus stops) you should be aware of the following (rough) facts:
- A bus station can consist of 16 bus stops only, not more.
- Drive-through road stops are not supporting the queueing features (finding the next empty stop). Busses will act strange if you use them: i.e. queueing up, ignoring other (free) drive-through stops and causing terribly jams.
- If you are using LV4, the best bus is `Leyland Olympian` and beyond 2020 the `Dolphin Intercity Bus` (vehicle details).
- Busses slowdown at curves.
Planetmaker and I experimented a lot with several different layouts of bus stations. Unluckily we did not find an optimal and highly efficient station layout. This is caused by the facts that drive-through road stops cause the bus drivers to go crazy (driving infinite loops, stopping at stations and whatnot) and the standard bus stations are not heaving such a high throughput (joining and leaving takes too long). The layout shown above is probably the most effective so far (until devs develop better features). If a station is crowded all stops will be used, the busses hopefully don’t queue up and if something went wrong the backup loop can correct the mistake. For the better structure, the station follows the principles of RoRo-stations. You can test terminus style too, but don’t employe any drunken bus drivers. Thanks.
Its questionable whether highways must consist of two one-way roads or not. Since all the busses will have the same speed, it is highly unlikely that they will ever overtake. Though we used them for a better structure. In the beginning of the game I doubt thats its necessary. Building 200 tiles of road costs approximately 100.000$. The double amount could cause a time of struggling in the beginning. In my opinion it is much more important to build straight road. Avoiding too many curves is much better, because busses slow down heavily.
Intersections / Junctions
Again we experimented a lot. And came to the conclusion that it is not necessary to build difficult and complex junctions. Road vehicles are more flexible than trains, the no-clip mode is turned on and in most cases they pass an intersection really smoothly. Thinking competitive (maximizing the profit) it is better to build a simple junction, because:
- Its definitely cheaper
- Its definitely built faster
- Its as effective as complex junction
The only case when more complex junctions are better is when eyecandy comes into play.