Optimization of Logic – Logic Gates [Part II]
Almost half a year ago I blogged about Logic Gates and already the headline promised that this story is not over yet. Now, I was finally able to concentrate my thoughts about logic gates again and was able to optimize the gates again. As I pointed out earlier the reaction time is too long and gates are reacting too sluggish. The slow processing made the gates only interesting in places which don’t need to be fast. For example the timing of injection. But when it comes to mainlines, sidelines, station entries and many other fancy coop-ish constructions they were more an impediment.
Download Logic Train NewGRF
I hope, this’ll change now, because these new constructions require only one train without any wagons and are extremely small in comparison with the old gates and the once I see nowadays in our games.
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