MemberZone Game Halted

After a long time, some news from me.

Yesterday, we started a MemberZone game. dihedral and Thraxiam teamed up and so did Osai and I. The idea was to make a competitive game similar to good old coopetition but without a time restriction to induce a more relaxed gameplay on a relaxed saturday evening.

The game was great fun to play, overall. However, the game started to sync Osai and me out every few minutes. As we tried to continue today it has shown to desync us every few seconds, making it hard to play at all. Bugfixing is in progress – lets hope for success.

Searching for limits – 2000 trains

Some weeks ago I had a little talk on IRC about shift-mainline games and numbers of trains. Personally I really like the SML concept, and I wanted to know if it is possible to squeeze more than 2000 trains into a single game and still get a fluent network. Read the rest of this entry »