A newbie guide to #openttdcoop

First off, let me welcome you to the #openttdcoop community. You might’ve stumbled upon this site for the first time, or we’ve met you on IRC, maybe you even played a game, but you still consider yourself a new player. I noticed new players don’t really know what to expect, or what to do for that matter. That is why I decided to write a small introductory guide. Just so you’re warned, our games are quite advanced, and even though there’s plenty of easier things to do, we do expect you know your way around the basics of Transport Tycoon. If you don’t know these, I recommend you try some singleplayer games first.

About us

#openttdcoop is a community that promotes the coop style of playing games. Instead of competing with each other, we group together and work towards one goal with our combined efforts. Because of this, our games tend to become large, complex and sometimes incomprehensible. This either puts you off of it or makes you go “WOW!”. If you are in the second group, you should try playing along, you might like it.

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PSG #131 review & new game

Yesterday, the #openttdcoop community finished its 131st game on the Publicserver. This game, played in the sub-tropical climate, had as goal to supply as much water and food to the city of Alcala at the western part of the map. As a further boundary condition, any food processing plants had to be built in a little area in the east. After a long voting stage and some downtime because of the server move, Strstrep’s Desynchronized Express Agricultural Transportation Hierarchy, or D.E.A.T.H for short, won from Narc’s plan on a 1-on-1 voting. The winning plan featured four different loops, with three different train lengths and was described as “over-complicated”.

Construction

When voting was over, building started and with the help of alot of hands, the mainlines were quicky built. As this game did not have any Backbone Hubs and only 4 major stations, most work went into laying track and building the Sideline Hubs. After that it was time to connect all the Fruit Plantations, Farms and Water Supplies. As the game progressed, primary production went up and more primaries were prospected. The mainlines became busier and eventually both raw loops got another line to allow for the ever increasing number of trains. A special mention of construction goes to De_Ghosty and Mark for building the mad Service Center and the mad train compressor respectively, both of which will immediately dazzle anyone who looks at it.

Results

At the end of the game, there were a 10-track wide main line, a city with 105.000 inhabitants, a food processing plant producing 22.000 tonnes of food per month and a network with 236 water-, 940 fruit-, 645 maize- and 71 TL24 food-trains.

The archive entry of this game can be found here.

New Game

Where one game ends, another one starts. The new game on the Publicserver is an old scenario by Combuster, featuring a striking islandworld. Key in this scenario is connecting all the islands by passenger service without disturbing the environment too much. With the Japan railset active the scenario looks a bit like the real Japan, with high-speed trains, lots of water and lots of islands. Feel free to come join us and build along.

New member for #openttdcoop: ODM

As of now #openttdcoop greets a new member in its ranks: ODM. He’s been around for quite some time now and showed as a friendly and helpful person with a cheerish mood 🙂
new member
Helping with the wiki, adding new content on building concepts is a nice contribution to the community and designing new game creations for the PS convinced us that it’s far easier on us, if he could just as well load those things onto the server himself 🙂 So a warm welcome from all of us from #openttdcoop and may you continue to enjoy this community as we enjoy your participation in and contribution to it 🙂

OpenTTD 0.7.0-beta1 released

According to changeset 15502 the OpenTTD Developers released the first beta version of OpenTTD 0.7.0. When I started playing several years ago I always observed the roadmap page at the OpenTTD Wiki which always stated that a release of 0.7.0 is far, far, far away and will probably never happen. But finally here we are and there are some great new features (despite the general bugfixes, optimizations and minor tweaks) in the box which you definitely should not miss.
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#openttdcoop vs AIs: now on ProZone!

With the newly started ProZone game we try something new, making use of a number of recently added features to OpenTTD: we make it a coopetition game of us players vs. 14 other AI companies. In order to not completely fall into chaos I prepared a map which is basically ready to play for many people where we don’t need to care too much about money and many people can start building right away.
partial view of the map

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