Increased Spam protection

SpamI increased the protection of our blog and deleted over 40 fake accounts. In the last several weeks the amount of fake user registrations increased drastically and there was new no plug-in available supporting this issue in wp 2.5 or higher.
But I found a nice article (German) how to solve this problem and the there mentioned plug-in SABRE works perfectly.
I hope I didn’t delete any real user accounts as I deleted all of them on instinct.

Dev-Server: compete and charge others for using your tracks!

Today we started a new game on the openttdcoop.dev server. The patch tested is the track sharing patch currently under development by Gendemon (Forum thread).
UPDATE 3: we now use the updated version 0.3 with an additional “move player” possibility to allow easier swaping of companies. For downloads see below.

Please feel free to join, open your company or join an existing one (don’t use individual company pw here. Server has maybe pw ‘coop’ or no pw) and extensively test this feature. Besides being a really nice feature for the usual multiplayer games, giving them a completely new dimension, this patch is, if tested successfully, also a nice, big step forward to maybe a next incarnation of the next wwottdgd (World wide OTTD gaming day) with much more than just 10 clients connected – a real co-opetition event :).

So far available: r13031IS.diff, linux binary (32bit), OS-X (intel) binary and Win binary

A warm welcome

We (as the #openttdcoop Members minus planetmaker (or maybe he does)) all warmly welcome planetmaker to the members side of #openttdcoop. You should all now obey what he says, unless it is in conflict with my orders, then you should follow me :P.

Anyhoo, planetmaker is now member too, congratulations! We decided that he is member worthy but decided to wait a while, but when PM started bitching ( 😉 ) about not having sufficient rights to rcon into the Public Server Ammler and I decided to promote him right away, so there you go, you now have rcon access ;).

Review PSG 89

Though already finished few days ago, I’d like to cast a brief view back on Public server game 89. It was a special game in the respect that it featured several advanced or new features like shift main line (SML), variable length priorities (var TL prio) or Mark’s recently develloped train length sorters (TL sorter). It featured a rectangular 1024 x 512 tiles sub-arctic map which allowed for ample space to build a decent plan and test and implement it.
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OpenTTD Auto Update 1.0

Hello there,

today I stumbled upon a nice program. It’s written by Zuu and called OpenTTD Auto Update. Unlike other Updaters around Openttd, it has an interesting feature: it updates to the current revision used on our servers!
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