Busses, Highways and the common Bus Driver

Today planetmaker and I did a nice test game to prepare for another competition against NoAI opponents. Of course we are interested in a real comparable competition and want, therefore, only build road vehicles. A wise preparation is necessary, otherwise we might get a nasty surprise.
We tested the behavior of road vehicles, intersections and bus stops.

Bus Stop
A Bus Terminal
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#openttdcoop vs. AI

Yesterday evening we had mostly spontaneous hit at testing some of the new AIs which are around for the NoAI branch which is currently very actively developed for OpenTTD. Using r13726-noai loaded with 2x convoy (written by GeekToo) and 1x AdmiralAI (written by Yexo), the team of Ammler, Mucht, Osai, dihedral and myself set out to have a measure on the playing strength of the current AIs. Later Tim joined in on us. Yexo, the creator AdmiralAI, of one of the best AI around (see tournament chart), supervised the AIs and took care of the general setup.
Terminal 2 - one of our starting terminals

Terminal2 and the adjacent town – one end of our initial rail line. We haven’t been alone there since the very beginning.

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Videos and Video Plugin updated

Videos UpdatedI finally updated all the movies and changed the format from flv to mpeg4. The new flash video player supports this format too and its easier to handle for me (encoding etc.) and more popular than flv. Besides I implemented the Simple Flash Video Plugin 1.5 which combines shadowbox and JW FLV MEDIA PLAYER 4.0.

The current setup will allow a much easier and more functional implementation of videos. I hope, I can publish more interesting videos soon. If you experience any issues with the new video plugin report it at the IRC channel or send an email.

You can find all our video posts in the Video Category

Coopetition, please!

Hello out there,

Some days ago, Osai and myself remembered those great moments of Coopetition gameplay and played a short training session.
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OpenTTD 0.6.2-RC1 released

Hey folks,

the development of OpenTTD seems, despite summer time, still to be on a fast track: recently the first release candidate for the next stable, 0.6.2, was released. As usual this release features an impressive lists of bugs fixed compared to the last stable release. Read the rest of this entry »