Server Updates

Public-Server:
After more than ~127 hours of playing (that’s equivalent to ~5,3 days) we started a new game (#83) at our Public Server using OpenTTD Nightly Build r12168. The Settings are: 512×512, temperate landscape and DBSetXL.
Enjoy playing.

Dev-Server
Michi_cc released Version 4.1 of YAPP, an urgent reason to update 🙂 We are using r12168M now.
Enjoy playing.
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novs.nl: something different for dutch(speaking) players

Logo
I may have said it a few times on IRC but nowadays I’m quite busy with a roleplay forums that me and some of my friends of tt-forums have set up: novs.nl. This site is all about roleplaying different parts of public transport, one person plays a transport company, the other plays a company that builds trains/busses etc, the other plays a part of the government. Read the rest of this entry »

Even or Odd – About Tilelengths

Tilelengths 5 (left) and 4 (right) on diagonal trackWhenever starting a new game, be it local or on #openttdcoop, one important question to be cleared before starting to build the network always is: “What tilelength (TL) are we going to use for our trains?”.
The chosen setting will mostly depend on the size of the map, as you don’t want to have a hundreds train servicing a single coal mine on a 2048*2048 map. However, there is a great difference between using even tilelengths such as 4, 10 or 20 and odd ones like 5 or 11.

The patch setting “When dragging, place signals every: X tiles” should always be set to “2” when playing on #openttdcoop, and most players will also use this setting if playing alone. If dragging signals, you will always have one piece of track with a signal on it followed by one without one and so on.

Now, if trains are jamming up somewhere in the network, for example behind a full station, those trains should block as little space as possible, so that they won’t for example block the mainline.

As you can see in the first screenshot, with signals every 2 tiles, the trains with tilelength 5 (left) fit almost perfectly in between the signals. However, the TL4-trains (right) always have a gap of more than one tile between them and need as much space as the TL5-trains. To fix that, you would have to place additional signals in the gaps, which might look ugly (especiall for straight track, see below) and is a lot of work, as you would have to do it manually.

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Some Blogstats

Good afternoon,

many people question themselves about how large our community actually is. Well, if you define the size of a community on the number of active members, one could estimate some 50-70 regular players.

Another figure for the vitality of a community is the number of visitors and viewers “in the background”. This is some proper measurement for the vitality and attractivity of an online community. Therefore, I’ll give you some facts and figures about our blog today.

These rough figures below are for February so far (therefore, some 6 days).
Visits (without bots): 2149
Visits (bots only): 1443
Unique visits(without bots): 1676
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YAPP – Yet Another PBS Patch

Since a few days a nice patch is discussed at the tt-forums. It is another try to implement PBS in OpenTTD. The first idea of PBS is almost three years old. The old PBS was only supported by NPF (the old ‘new-pathfinder’) and since YAPF became the common standard the development was not continued.
We are currently running a dev server with YAPP (r12062M)
IP: dev.openttdcoop.org:3982
You can find the password at our irc channel: #openttdcoop.dev @ irc.oftc.net
YAPP

This new patch looks really promising. The code is clean and fits to the standard openttd developers prefer. Now, lets have a look at the details. Read the rest of this entry »