Stochastic Networks
You will probably have seen, or participated, in the last Public server game, which was all about logic. I’ll try to explain it in a bit.
After recent interests in self-regulating construction, there was an attempt to improve the usability of such designs. We have already seen self-regulating networks, where dummy trains transfer cargo onto ML trains, and recently self-regulating orders where vehicles could potentially go to all stations. What has not yet been done is to apply a form of regulation to point-to-point passenger games.
I thought it is time for some more tricks and tips when playing OpenTTD. All of us use diagonal tiles when building train tracks. Of course, they are important. But you should know for sure that one diagonal tile has not the same length as a vertical/horizontal tile. This comes into play in a couple of situations.