Advanced Building Revue 02: Splits

We have had many articles about mergers, merging, balancing, packing, and so on because it definitely is one of the most important parts in our every game. This one is about the counterpart. Splitting. In this article I would like to describe most of the types of splits and show the possible usages.

Efficient stations and tight packed train streams

Article about train packing and associated issues

Self regulating orders (SRO)

When it comes to improving station rating, often the focus is on changing or extending the network and tuning the signaling to the needs or adding additional trains to single stations while the orders of trains are often overlooked and plain default orders like “GoTo A, full load”, “GoTo B, unload” are only given. This […]

PSG 138 Review & new game

Publicserver game #138 finished yesterday and #139 is in the planning phase. Time to look back on what the community built this time. The played scenario consists of four large and a number of small islands in a temperate setting, giving it a japan-like feel. The map was very stretched with lots of water inbetween […]