NUTS: Revolution among train sets?

After a while I am writing an article again. But unlike before, I will not mention building styles, techniques or anything similar. As some of you might know already, I started drawing my own trains some months ago. The set is called NUTS, (Nameless/NUTS) Unrealistic Train Set and it’s home is at the devzone. In […]

Junctionary Reconstruction

As you might have noticed, I have been working on the junctionary lately. The main point of my efforts was that I see how many people face a problem that they know how to build some station, but they do not know how or when to use it. With the new junctionary I aim to […]

Advanced Building Revue 09: Self Regulating Stations

It has been quite a while since Mark introduced the SRNW and since then, we have tried quite a few self regulating stations and networks. The main point of this article is in showing the station designs that we already used in the past, and uncover the reasons why such a construction as a transfer […]

Advanced Building Revue 07: Stations

Building stations is one of the most essential things in OpenTTD. To build a station doesn’t require any experience (besides knowing which button to press), although construction of a station that works perfectly requires some deeper and in under-rated amount of knowledge. The point of this article isn’t in showing all possibilities how to make […]

Public server game 186 review

As some of you might have already noticed, the last psg was a bit different from the last ones. In this article/review I would like to look inside and examine, what has been done differently to make it special. Also, I am going to check how the refitting works and what it causes, how we […]