Public server game 186 review

As some of you might have already noticed, the last psg was a bit different from the last ones. In this article/review I would like to look inside and examine, what has been done differently to make it special. Also, I am going to check how the refitting works and what it causes, how we […]

Advanced Building Revue 01

As we all know, we are a community based on cooperation. This also means that we must understand each other and see what each thing is supposed to do. I would like to talk about reading other’s ideas because of two basic reasons. The first is correcting stuff. Why do we have to use signs […]

Big hubs in a nutshell – finding a universal hub design

Recently I started playing a game on my own, featuring some LL-RR main network. When I had to build my first ever 4-way hub for double tracks, I first took a look at the Junctionary just to find out that all hubs were designed quite different and hardly any of them follow all necessary rules […]

Various degrees of terraforming

In almost every game that is being played on one of our servers there is a terraforming, TF for short, rule in place. However it is up to debate on what is considered to be low, medium or high terraforming. Via this blog I want to give you some insights in the various types of […]

PSG 138 Review & new game

Publicserver game #138 finished yesterday and #139 is in the planning phase. Time to look back on what the community built this time. The played scenario consists of four large and a number of small islands in a temperate setting, giving it a japan-like feel. The map was very stretched with lots of water inbetween […]