Back to the Basics (Signals How,What,When and even Where)

Signals All We Need To Know           Signals are what all rail networks need to be able to run. Yet quite a lot of the time I visit the public server and I spend most of my time finding missing or wrongly used signals. I finaly thought that to help remove […]

Advanced Building Revue 10: Invisible Hubs

This time I am going to show a technique of building hubs called “Invisible Hubs”. Their name comes from the fact that one part of the hub is basically all hidden under bridges or in tunnels. An introduction to yet another interesting technique how to build hubs, particularly regarding SLHs. You might have already noticed […]

Advanced Building Revue 07: Stations

Building stations is one of the most essential things in OpenTTD. To build a station doesn’t require any experience (besides knowing which button to press), although construction of a station that works perfectly requires some deeper and in under-rated amount of knowledge. The point of this article isn’t in showing all possibilities how to make […]

Advanced Building Revue 06: Hubs

The fun, the creativity, the high league, the madness, the spaghetti, the mess, the weirdness, the braindisruptors. What else is so typical for our superior gaming style? Building hubs. In this article I am going to go into hub logics and techniques, examining some possibilities how a hub can be made. This article should help […]

Advanced Building Revue 05: Sbahns and city networks

Sbahns. We don’t use them in every pax game and even pax games aren’t all that often. So creating a Sbahn doesn’t get that much attention, or that much experience from us. On the other hand, creating a good Sbahn is a very responsible task because mostly the rebuilds and corrections of a Sbahn require […]