Mainline Mergers
Mergers or joins of different tracks have in recent public server games been a constant issue and the cause of many jams. The scope of this article is to discuss solutions for mergers.
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Mergers or joins of different tracks have in recent public server games been a constant issue and the cause of many jams. The scope of this article is to discuss solutions for mergers.
Read the rest of this entry »
As a follow up to the blog about Clean building we have noticed that, in recent games, stations frequently aren’t balanced.
During a game it is important to have a balanced network. There are a couple of ways to make the network balanced, one of them is by building a load balancer on the mainline. However a balancer like that isn’t preferred. It is preferred to let stations entries and exits function as balancers of the traffic load over the mainline.
For coop gaming there is a wiki guide about proper building and there is a tuturial save game to help you in defining the basics about building on coop servers. During recent games it appears that these guidelines are not followed optimally.
Example image taken from the guide.
Public-Server:
After more than ~127 hours of playing (that’s equivalent to ~5,3 days) we started a new game (#83) at our Public Server using OpenTTD Nightly Build r12168. The Settings are: 512×512, temperate landscape and DBSetXL.
Enjoy playing.
Dev-Server
Michi_cc released Version 4.1 of YAPP, an urgent reason to update 🙂 We are using r12168M now.
Enjoy playing.
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Tonight we started the new Public Server which is provided by Phoenix the II. This is a great step and we might play bigger games on this server as well, because the specs are just frenzy:
You can reach the server via ps.openttdcoop.org and the default port (3979).
Of course the games might not be playable for people with older hardware, this includes also me, but of course the most of us can play until 700-1000 trains.I think it is still good and another server with a different concept will be launched soon.
The current game is a 1024×1024 map, which reminds me of Pile Transport. We didn’t load a trainset as we might focus on monorail.
Enjoy Playing!