Building 101: double bridges and you

Introduction
From the very start that you start building networks in OpenTTD you’ll need to have different tracks crossing each other. When you just start out this will be done by just simple level crossings which aren’t very efficient (except when using YAPP/PBS), later on you will start using bridges and tunnels to do this so different tracks don’t influence each other. Because bridges and tunnels don’t allow signals on/in them you will soon notice that you get slowdowns at them, the common solution is to use two bridges or tunnels for the same line and have their combined capacity compensate for the lack of signals. Unfortunately there are proper ways to do this and wrong ways to do it. Underneath I will discuss these and explain what you should and shouldn’t do.
An overview of the basic double bridges
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Advanced Building Revue 06: Hubs

The fun, the creativity, the high league, the madness, the spaghetti, the mess, the weirdness, the braindisruptors. What else is so typical for our superior gaming style? Building hubs. In this article I am going to go into hub logics and techniques, examining some possibilities how a hub can be made. This article should help one realize what to think about and what to consider when building a hub. Note: This article expects you have proper building style as your blood group.

Hubs

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Coopetition – and the Winner is: Yexo

Hi there,

a long time since I blogged the last time, huh? Well, as I always pointed out, I’ll always stay in touch with ‘coop – and so I accidentally ran into a coopetition challenge at Sunday 4th!

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Train orders

In the last game I’ve noticed that quite a few stations like the following one.

The toy pickup should only have toys waiting because that is what gets picked up there, but it also has plastic waiting.

What causes this problem? Read the rest of this entry »

Logging and statistics

As most of our players will know, we keep a log of activity on our Public Server. Few however know how it works, what is being stored and what we do with it. That’s why this blog will explain the basics of our logging functionality and what that means for openttdcoop and its players.

Example of a logfile.

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