Fun with NoCarGoal
This is a play experience report with Zuu’s NoCarGoal game script which sets the goal to deliver a fixed amount X of one, two or three cargos withing a given timeframe (winning bronze, silver or gold medal respectively). Cargos are chosen randomly upon startup.
Orderless Multi Cargo SRNW – My first article!
Introduction
After PZ Game 19 – some community members decided to play a Self Regulating Network (SRNW) game. However, the idea behind this game was challenging and rather different than the SRNW games we have seen on the public server. Because this game was, unfortunately, never finished it will not go to the archives. Because I think this game deserves some acknowledgment, I decided to write this small review about it and to show you guys what this game was all about as well. This is also my first article about something of the OTTD coop community; so I hope you guys will enjoy reading it and feedback is of course welcome.
Advanced Building Revue 12: Overflows III
Let me introduce you to the third part of the Overflow series of ABR, in this article I aim to note the most interesting innovations to overflow construction which are not described in the previous articles. Also you will be able to read about some less overflow related things, but vital for general building. The article is not sorted chronologically, I am just going to describe a few concepts of designs, and sort them by complexity or just by how I think it is practical to build such an overflow.
The new most notable features I will present is the combo-signalled reverser and techniques of high throughput overflow stations.
I will of course not repeat many things, especially roles of each component in overflow stations. Therefore I strongly recommend to read ABR04: Overflows and ABR08: Overflows II before reading this one. I also did not mark the images with colours etc as much as I did previously, simply because recoznizing these should already be piece of cake if you want this article to be anyhow useful for you.
Next on the list: industries!
It has been a while since I have posted and early development article of NUTS and now is the time when I am starting another newGRF project – new industries. It all started as I was trying to find some ways how to improve FIRS, but the required changes would be way too major so it is better off to make a separate newGRF. In this article I am going to present to you the ideas that I have gotten so far, and how is the core of the set going to work and of course I am going to explain why.
P.S. if you have any nice ideas about the newGRF name, please do not hesitate to throw them at me 😉