Dev-Server: alpha test of wwottdgd patch

Quite some time passed since the last (and first) World wide OpenTTD game day was celebrated. As on most accounts it was a very nice and joyfull experience, we decided to make steps forward to a next experience of that kind: Up to 55 players playing on a single map in different companies with the possibility to share infrastructure for a price with other companies.

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Dev-Server: compete and charge others for using your tracks!

Today we started a new game on the openttdcoop.dev server. The patch tested is the track sharing patch currently under development by Gendemon (Forum thread).
UPDATE 3: we now use the updated version 0.3 with an additional “move player” possibility to allow easier swaping of companies. For downloads see below.

Please feel free to join, open your company or join an existing one (don’t use individual company pw here. Server has maybe pw ‘coop’ or no pw) and extensively test this feature. Besides being a really nice feature for the usual multiplayer games, giving them a completely new dimension, this patch is, if tested successfully, also a nice, big step forward to maybe a next incarnation of the next wwottdgd (World wide OTTD gaming day) with much more than just 10 clients connected – a real co-opetition event :).

So far available: r13031IS.diff, linux binary (32bit), OS-X (intel) binary and Win binary

OpenTTD 0.6.1-RC1 released

Today another (official) step ahead in the OpenTTD development has been done: a first release candidate for OpenTTD 0.6.1 was released to public. It basically is a maintenance release which fixes a number of bugs in the 0.6.0 version which in itself shows again the huge dedication of all people who devote their time to the development of this game. Thanks a lot also from this side!

Get the release candidate from the openttd.org website and have a look at the changes in the related forum thread. Enjoy!

Review PSG 89

Though already finished few days ago, I’d like to cast a brief view back on Public server game 89. It was a special game in the respect that it featured several advanced or new features like shift main line (SML), variable length priorities (var TL prio) or Mark’s recently develloped train length sorters (TL sorter). It featured a rectangular 1024 x 512 tiles sub-arctic map which allowed for ample space to build a decent plan and test and implement it.
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OpenTTD 0.6.0 released

Now it’s for real: the final version of 0.6.0 has already been released late yesterday and it looks like it isn’t an April’s fools joke.

Go and get it from sourceforge, enjoy and thank the people behind this for another milestone in the OpenTTD development.
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