Today the second coopetition game took place. Guru3 and hylje teamed up instantly to play against Mucht and me! They didn’t play together before and even didn’t know each other before! It was quite difficult for them to play together!
The in-game chat is retarded… and not useful for communication at all!
Guru3 and Hylje started with some small seperated train lines, Mucht and me have choosen some farms and well situated factory! In the beginning both teams made quite fast a good profit, but after a while we had the advantage of re-using our tracks for more and more trains! The other team had to build always new tracks all over the map, which are not the most effectives. We connected a goods drop quite near to our factory first and moved later on to a drop far away. This step pushed our income extremely. But the short tracks of our opponents could still cope with our network as they had higher ratings and low building costs while building very fast! After a stagnation we found a sawmill and a refinery close to eachother. An intellgent double-roro-station and a fast connection to the goods drop showed a first difference in income! In the meantime Hylje tried to steel our goods, but we had a good rating too and this wasn’t a real problem!
All in all it was a very nice game and we had a lot of fun!
The final Rating:
Mucht + Osai: 142.85% (won)
Guru3 + Hylje: 14.04% (lost)
Thank you very much guru3 and hlyje for playing with us
If you want to have a closer look at the game: >Check this savegame<
Today we have seen a completely different type to play the coopetition. But Train Income is the most important fact and therefor you have to build long tracks, which are shared by lots of trains! This is totally influenced by the ottd-industry-balance and in my opinion it is kinda imba!
But in the beginning the position is for both teams identical. No need to worry about it! All the “coopetitve” things still need adjustments, but I think we already have a solution fitting very well.