Something to prepare for

Two days ago, we switched all of our servers to r5993 because it is one of the first nightlies to provide the well-known and beloved new map generator called “TGP”. This has some impact on our upcoming Coopetition games.

Osai and Mucht won the first two Coopetition games in a row – these games were random 256×256 maps with mountain settings. TGP creates somewhat different terrains. Our Coopetition-Server-Settings will switch to “mountains” and “very rough” from now on. Be careful: the mountains are mostly not as high as those classic ones but the terrain is now way more craggy. You should have some exercising games on the new maps in order to be prepared!

Fading coopetition

Maybe you’ve heard it maybe you haven’t, we should have had a coopetition between The Flying Dutchmen (Ichi and XeryusTC (me)) and the weird german wonder guys (Mucht and Osai). We couldn’t do this coopetition because Ichi was at his parents house and at the afternoon of the coopetition-day he decided to go to his own house again. Ofcourse he was at home again when Mucht was already sleeping. Due to this the coopetition has been extended to this week-end, it could be today, tomorrow or even sunday, but it will be held eventually.

I call everyone to join #coopetition @ OFTC so they can drop their ideas for the ladder at Osai and me. The ladder is getting near completion now and it would be nice to get some user ideas into it.

See you at coop!

The on-going development

We were working really hard these days and the development of our coopetition ladder system is going on quite well!
XeryusTC started with developing the Team & Team Administration functions of which quite a lot are already implemented, like: joining a team, creating a team, leaving a team, delete a player from team and so on! Also parts of the teamviewer are already done, we still need some stylistic adjustments for that!
Just have a look at the teamlist
Me, myself and I started with development of the mathematical stuff, the ELO-System for Team/Player Rating. Therefor I created a wiki page about all the ELO related information
After finishing my mathematical journey, I started on the other site of our system, the Ladder function. The Ranking table is already done! Things like ladder details, challenge a team, report games etc. will follow!
Have a look at our 2vs2 Ladder

Btw. I also implemented the little Serverinfo Box. Now you are always up-to-date which nightly is needed, are newgrf’s needed and how many players are currently playing!

So far, we are 🙂

Coopetition on 19th of August 2006

screenshotToday the second coopetition game took place. Guru3 and hylje teamed up instantly to play against Mucht and me! They didn’t play together before and even didn’t know each other before! It was quite difficult for them to play together!
The in-game chat is retarded… and not useful for communication at all!

Guru3 and Hylje started with some small seperated train lines, Mucht and me have choosen some farms and well situated factory! In the beginning both teams made quite fast a good profit, but after a while we had the advantage of re-using our tracks for more and more trains! The other team had to build always new tracks all over the map, which are not the most effectives. We connected a goods drop quite near to our factory first and moved later on to a drop far away. This step pushed our income extremely. But the short tracks of our opponents could still cope with our network as they had higher ratings and low building costs while building very fast! After a stagnation we found a sawmill and a refinery close to eachother. An intellgent double-roro-station and a fast connection to the goods drop showed a first difference in income! In the meantime Hylje tried to steel our goods, but we had a good rating too and this wasn’t a real problem!
All in all it was a very nice game and we had a lot of fun!

The final Rating:
Mucht + Osai: 142.85% (won)
Guru3 + Hylje: 14.04% (lost)
Thank you very much guru3 and hlyje for playing with us

If you want to have a closer look at the game: >Check this savegame<

Today we have seen a completely different type to play the coopetition. But Train Income is the most important fact and therefor you have to build long tracks, which are shared by lots of trains! This is totally influenced by the ottd-industry-balance and in my opinion it is kinda imba!
But in the beginning the position is for both teams identical. No need to worry about it! All the “coopetitve” things still need adjustments, but I think we already have a solution fitting very well.

Development of a standardized system for Coopetition

Recently, a lot of development is going on around #openttdcoop. Main object is our game-idea “Coopetition” which can be found right here on our dedicated wiki page. Furthermore, we announced our first ideas on the tt-forums at this thread . There has been quite some responses yet – it seems like possible players are a bit uncoordinated with team-creation. Therfore, XeryusTC and Osai are currently writing a web-interface (as described in the tt-forums-thread). Stay tuned on this!