The Feature – spree continues

Just yesterday OpenTTD got another nice feature added to trunk: arbitrary map edges! From todays nightly onwards the map borders no longer need to be water but can be at any height, allowing for a far greater flexibility and also nicer looking maps which especially adds to certain scenarios (like coastal scenarios where you don’t want to have islands…)
arbitrary map edges (in trunk since r15190)

arbitrary map edges (in trunk since r15190)

The game creation dialogue got a new button which allows you to choose the sides which are enforced to be water:game configuration window

game configuration window
This option is only available though, if you allow freeform map edges in the advanced settings (it is found in the construction section). Congratulations to and two thumbs up for OpentTTD’s newest dev, Yexo. Happy gaming to all.

8 comments so far

  1. Osai January 21, 2009 14:21

    Wow…. that is awesome. I’d say lets update to the next nightly as soon as possible 😀

  2. CommanderZ January 21, 2009 15:22

    Yeah, feature-spree, the only word that can describe the current pace of OTTD development 😀

  3. t January 21, 2009 15:49

    So and on Yexo’s first day as dev the server breaks down…
    A bad sign?

  4. Osai January 21, 2009 21:45

    AFAIK this was a problem with leaseweb 😀

  5. Mucht January 21, 2009 22:59

    What a cool stuff! Cheers to all devs!

  6. grim4593 January 21, 2009 23:17

    This is awesome 😀

  7. Avdg January 24, 2009 00:42

    I think it would be much simplified if the dropdown was replaced with 4 buttons: north-east, south-east, north-west and south-west

    But I can’t lie about the feature…
    Nice and very usefull

  8. Avdg January 24, 2009 11:23

    Great news… pm has made that patch (see post above) and its added in the trunk at r15212 (ty pm)

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