Today the world wide OpenTTD game day #2 finished. All in all it was quite a successful event. Starting in 1950, it ended in 2032 with nearly everything connected and over 1400 trains, 200 vehicles and 100 planes servicing the stations of the different companies.
On the back side, the server asserted a few times and there were periods where clients tended to desync. Despite that, the amount of different clients connected over the period the server was running was certainly way over 50. At any time at least 15 clients were connected except during the night hours European time where about half a dozen people still played. The maximum number connected at one time probably around 35.
Last but not least I’d like to thank all people who worked hard to organize this event, especially Ammler who did a lot of things and dihedral who wrote a number of patches and did some last minute fixes. Further I thank SmatZ and Yorick for patches specially for this event, all other patch authors whose patches were used here (download), and also LordAzamoth for some special grfs 🙂
Last but not least thanks to all who helped to administrate the game and of course all who played as the game would be nothing without that many players. I enjoyed this game a lot. 🙂
If you now think that it was a great event and it should be repeated: we may do so. 🙂 Suggestions, critizism and remarks are collected on the corresponding wiki page. Please add your observations and comments there – they may help to improve things the next time 🙂