Competetive performance criteria analysis

Following is only for these who wants to read a lot… and comprehend some simple math. I figured, that in light of recent conversations about coopetition concept, there is a need to develop a decent criteria for evaluation game performance with having coopish aproach in mind. In game scoring mechanics and profit by itself are not enough to define a successfull and efficient network as far as i am concerned…

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Coopetition?

Hi guys, I was thinking the other day that it would be very awesome if we started running a 4v4 coopetition game.

Phazorx and I were discussing this, and I wanted to open it up to other suggestions.

Our ideas:

The game would be a medium sized map with two identical continents. Each team would have a different continent, and they would try to build rival networks of the same type (freight v freight, pax v pax, combo v combo). For this to work, we need to make a ‘score’ system. This is some formula that will take into account differences between each team’s network and then work out which one was the best. We thought that the formula should take into account:

Yearly profit in last game year.
Number of Vehicles.
Cargo delivered in last game year.
Flow and visual appeal of network.

If anyone has an idea of a formula we can use. Please post it.

Also, my main thought was that unlike previous coopetition games that were run for a period of two hours or so,

this would be a much longer game. Running till about the year 2150-2200 in game. Also, its my idea that every
‘usual suspect’ and member be assigned a team before the start of the game, even if they dont play, it gives some
indication of who should be on what team when they join the game. It should be an even mix between skilled and new players, as well as taking into account who is online at what times usually. Its no good if the teams are equal if
you can only get one online at any one time.

Finally, there should be a rule about no deliberate interfering with the other team’s network. I know that removes a bit of the fun, but I’d like this game to be about network design, so players spend their time building their own
network instead of trying to ruin the other team’s.

For this to work, there will need to be some set ‘Judges’ who can keep an eye on players. It would probaly be best if they joined the game as spectators, then all players could agree that the Judge wasn’t helping one team build or something like that.
I think that if we can get people interested in this, it can be one awesome game of OTTD.

What does everyone think?

No coop, still awesome!

It is not #openttdcoop related but I will still write an article about it: I got dreadlocks. And they are awesome :D.

It all started a few years ago when I wanted to have dreads but I didn’t have long enough hair to put them in. Finally I got long enough hair but was too lazy to start looking for someone who could put dreads in my hair. About two months ago I found out that a girl I know since ages could do it and so we eventually made an appointment. Unfortunately she couldn’t make it to that appointment because she was on vacation.

After another while we made another appointment and this time she did have time (and brought a friend)  and they started doing my hair. Which was about 5 hours of immensive pain and suffering, and the little saddists liked that.

But 5 hours later my dreads looked like this, now they’re about the same but a bit more fluffy (loose hairs mostly) because I slept without covering and stuff. There’s also one end that got a bit loose and it looks a bit out of place, but for everything else it is still about the same.

Now all of you also know what I look like :s.

2 Beta’s in same week!

Our lovely member Progman did it! A config tool for a easy way to set our start options, no thinking about diff_options anymore.

Progmanâ??s Config Tool

Because the NewGRFs will also be managed over this tool, we need a new system for saving our GRFs, they need to have the right orders. Trainsets have to be after narrow gauge track i.e. etc.

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OMG! Breakdowns On on current Public Server Game

After 60 games without any breakdowns, the community wishes to play a game with breakdowns on. I’m really curious, how this will end…