Newhouses

We got a simple request from Belugas, an OpenTTD developer, today: if we could test the newhouses branch so they know how it behaves in multiplayer. He asked us because we are a big multiplayer community.
After a quick discussion (which took hours to set up because some people were away) we decided that we will use the newhouses branch from the comming games. We don’t know if we will keep it until it gets merged or will get rid of it before that time but the new sandbox game will be a newhouses game.
It will take a while before the new sandbox game will be running as we have to make a new newgrf setup. This setup will include TTRSv3 and is lickely to stay the same as with our previous game, which means that we also have DBSetXL. I could also include a test version of the Modern Station Set which now only has one station: Berlin Hauptbahnhof. If anyone wants it included (or not) say so in your comment on this post :).

There is also a problem with this change: OpenTTD has a limit build in which prohibits it from sending the full version string to the client. This leads to the case where the client thinks that there is a version mismatch while there isnt. The only way to connect to the server now is through the command line parameters or using the console. The way to connect would become “connect 87.117.209.194:3980#1” for the console and I don’t know the command line option by heart so you will have to look that up on the OpenTTD wiki. There is currently no other way to solve this. I am talking to a developer about this at the moment though.

As a last word: I hope you guys will have fun with the much loved newhouses branch. I am sure I will have fun using it in multiplayer too after using it in singleplayer for a month or so.

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