The Servers are back

Just to tell you… our servers are online again.
Don’t trust the the Server Info Box on the left. Due to changes of the OTTD-Network Protocol its not possible to fetch the Server Data yet.
I’ll fix it, but not sure when.

Enjoy your games again.

Sandbox Server down for maintenance

You probably noticed our Sandbox Server to be offline. This is caused due to the incompatibility of OTTD’s new file structure and our Autopilot. We will try to fix this within the next hours.

The New Mainserver Game – Next Generation

Do you remember our Werkloze Desyncs, Inc. Game on the Mainserver, based on the Big River Scenario?
Today we started a new game, with a similar plan, but even more impressive.
I call this type of game coop_NG, because the rules expand those of the Big River Game.
Here a short overview (more Details and an exact formulation will follow soon at our Wiki)

  • very low terraforming
  • eyecandy
  • two types of network:
    1. an express network for passengers and valuable goods on the base of shinkansen tracks -> long tunnels and long signalblocks, quite straight
    2. a normal network for passengers and goods -> short tunnels, curvy, short signalblocks
  • we will have Passerngers (with SBAHN) and Cargo Trains, well balanced
  • some ships, planes, trucks, factories and so on are good for the eyecandy
  • we will have trains only, no MagLev!
  • … I probably missed something

A hope we have some good screenshots of this game soon. Because it sounds really amazing.
Stay Tuned.

Roleplaying: terribly failed or needs more thought?

It has been decided today to stop the mainserver game because we feeled like we finished the role playing. After 6 hard hours and having all build our networks there was nothing more to do then try to transport goods between countries, which is quite boring as it takes a while to negotiate for simple things. There was also no real competition as there was no one fighting for the same industries as you could deny someone from your industry.
So this is the end of a new expirimental game, which could be redone with some changes. The first is subsidiaries so we can run trains on each others networks and pick up goods from each others stations (maybe the devs could look into the subsidiaries patch?). Another would be a custom scenario which would force people to make contracts with others for transporting goods because they don’t have certain industries in their country. Another thing could be a more defined rule set as Progman changed some things during the game.

The Country is rising

35 years have past since the start of the roleplaying game on the mainserver. The four companies grown very well and still improving their network. It would be all fine if there wasn’t the “Kingdom of Togglepool”, the Goverment of the game. This institution takes care the complaints and requests from the citizens. One example was the ticket #04 for “Coercina Government” to preserve the reservation area of “Sleepyton Woods”. Or the ticket #06 where a farmer complaints too many tracks from “Muchtonia Transports” cross the fields of the farm resulting in decreasing crops. These are some problems which the companies must take care of. Beside these tickets the Goverment manages the borders of the lands and collect taxes for crossing these borders. At the moment these are about 200k for each bridge per year. The companies close deals to transport goods across the borders to reach industries which doesn’t exists in their own land.

As you see there aren’t any limits of imagination what to do in this roleplaying as long as you pay enougth taxes to Mr. Mother 😉