Do you remember our Werkloze Desyncs, Inc. Game on the Mainserver, based on the Big River Scenario?
Today we started a new game, with a similar plan, but even more impressive.
I call this type of game coop_NG, because the rules expand those of the Big River Game.
Here a short overview (more Details and an exact formulation will follow soon at our Wiki)
- very low terraforming
- eyecandy
- two types of network:
- an express network for passengers and valuable goods on the base of shinkansen tracks -> long tunnels and long signalblocks, quite straight
- a normal network for passengers and goods -> short tunnels, curvy, short signalblocks
- we will have Passerngers (with SBAHN) and Cargo Trains, well balanced
- some ships, planes, trucks, factories and so on are good for the eyecandy
- we will have trains only, no MagLev!
- … I probably missed something
A hope we have some good screenshots of this game soon. Because it sounds really amazing.
Stay Tuned.