Development of a standardized system for Coopetition

Recently, a lot of development is going on around #openttdcoop. Main object is our game-idea “Coopetition” which can be found right here on our dedicated wiki page. Furthermore, we announced our first ideas on the tt-forums at this thread . There has been quite some responses yet – it seems like possible players are a bit uncoordinated with team-creation. Therfore, XeryusTC and Osai are currently writing a web-interface (as described in the tt-forums-thread). Stay tuned on this!

Superbuses

Superbuses, or other vehicles, are transporting cargo over a very long distance in a very short time. You can make huge profit when you use superbuses.

An example: Theoretically, the busses are transporting passengers from Honningville Lakeside to Quardham Lakeside. But in practice the buses are driving around in Muntfingfield. The stations are started at the corners of the map and they have been enlarged. The stations are now in Muntfingfield near to each other, so the buses are driving from the one corner of the map to the other corner in a very short time. And the busses create huge profit now.

So the busses are driving between the two corners of the map.

But in practice this happens:

The busses are driving a very short distance. Wich creates big profit. All buses riding there make 68.000€ profit when they transport 70 passengers.

I made a supertrain who is transporting coal between the two corners of a 2048 x 2048 map. It is probably the hugest profit you can have with a vehicle.

70 Million € is not bad :P

Mainservergame started

Today, the mainserver-crew started with their work on a scenario called “Cliffhanger” which is 256×512 in size. Our member XeryusTC, accompanied by two aspirants, OwenS and ChrisM started the game. Further plans are yet unclear.

A small Bugreport

During the current Sandbox-Game, an error has shown up:

Buggy Budget

As you noticed, we have quite some running costs. This is because a hit on the clone-train-button causes the costs to be accounted as running costs. Building a train straightforward increases the new-vehicle-costs correctly.

New Sandbox-Game

To all the Coopers out there: a new Sandbox-Game was started today. 256×1024, normal landscape, little industry, mountains are the keypoints. The savegame of the previous game is available – like all the others – at the Sandbox Archive

Sanyo created our all-new Guide to the Game Start due to recent experiences.