The on-going development

We were working really hard these days and the development of our coopetition ladder system is going on quite well!
XeryusTC started with developing the Team & Team Administration functions of which quite a lot are already implemented, like: joining a team, creating a team, leaving a team, delete a player from team and so on! Also parts of the teamviewer are already done, we still need some stylistic adjustments for that!
Just have a look at the teamlist
Me, myself and I started with development of the mathematical stuff, the ELO-System for Team/Player Rating. Therefor I created a wiki page about all the ELO related information
After finishing my mathematical journey, I started on the other site of our system, the Ladder function. The Ranking table is already done! Things like ladder details, challenge a team, report games etc. will follow!
Have a look at our 2vs2 Ladder

Btw. I also implemented the little Serverinfo Box. Now you are always up-to-date which nightly is needed, are newgrf’s needed and how many players are currently playing!

So far, we are 🙂

Ammler got knighted

Today we had the a very special event, I got the chance to knight Ammler. After the knighting there was a great celebration with a lot of pork and beer ;). Ammler now has the right to kick your ass in the channel, or for all you nerds out there: to use the kick command ;), so beware!

Congratulations Ammler and we hope you will have alot of fun on the mainserver.

A short week of #openttdcoop

Hello community,

as every week I will summarize the main events of the past seven days. This week was dominated by the day off for many users here, tuesday the 15th aka as “Maria Himmelfahrt” in Austria. Already at the past sunday, #openttdcoop moved along with #openttd to our new home, the OFTC IRC Network! Only ~20 clients moved along with us right at the same day which showed us the active percantage of players in the community. By the end of the week, a peak number of 41 users was reached in our channel.

What we did not expect is that this whole system of Blog/Wiki/WebIRC is that successful in such a short time. The relaunch of the blog was almost some two weeks ago and this week we reached an average number of unique visitors of around 250 per day! Thank all of you for your interest in our way to bring OpenTTD to a new level.

No weekly review without a short overview on our players: our almost-founding-member StarLite seems to be back from the depths of idleness. Sietse, hylje, Progman and Nord joined our Sandbox to have some cooperative play. We are also happy to see our aspirants ChrisM87 and nlhans a bit more active these days. Our members Osai and Mucht returned from their short-trips.

Also, some news around our Coopetition: the suggested ladder-system is under heavy development. For a long-yet-not-full list of proposals see this page . You will notice that a fully-functional team-management-system could show up during the next weeks. Help us with the development and drop your suggestions at our IRC-channel!

During the week, some teams made tactics and even some training sessions for upcoming Coopetition-games. On Saturday, Osai and Mucht played a shortly announced Coopetition game versus guru3 and hylje, who had neither team-experience nor a headset/microphone to coordinate their efforts. Hence, the matchings were not fair but the game was interesting after all, since Osai and Mucht relayed on their old tactics while guru3 and hylje tried to seek a chance in a short-route-strategy which has shown not to be the best, in the end.

Today, sunday, the Sandbox was restarted after a very short but creative game. We switched to r5993 which will be applied to each of our three servers (Sandbox, Mainserver, Coopetition Server) within the next days. The new revision has the advantage to include the TGP, an advanced terrain-generator.

Lets see what the next week is going to be at #openttdcoop.

Sandbox restarted!

A new Sandbox Game has been started – yet with a new nightly r5993 (of course with our #openttdcoop-GRF-set enabled). We upgraded because of the merged TGP-feature – and we used it right away to generate a good-looking 512×512 map.

Coopetition on 19th of August 2006

screenshotToday the second coopetition game took place. Guru3 and hylje teamed up instantly to play against Mucht and me! They didn’t play together before and even didn’t know each other before! It was quite difficult for them to play together!
The in-game chat is retarded… and not useful for communication at all!

Guru3 and Hylje started with some small seperated train lines, Mucht and me have choosen some farms and well situated factory! In the beginning both teams made quite fast a good profit, but after a while we had the advantage of re-using our tracks for more and more trains! The other team had to build always new tracks all over the map, which are not the most effectives. We connected a goods drop quite near to our factory first and moved later on to a drop far away. This step pushed our income extremely. But the short tracks of our opponents could still cope with our network as they had higher ratings and low building costs while building very fast! After a stagnation we found a sawmill and a refinery close to eachother. An intellgent double-roro-station and a fast connection to the goods drop showed a first difference in income! In the meantime Hylje tried to steel our goods, but we had a good rating too and this wasn’t a real problem!
All in all it was a very nice game and we had a lot of fun!

The final Rating:
Mucht + Osai: 142.85% (won)
Guru3 + Hylje: 14.04% (lost)
Thank you very much guru3 and hlyje for playing with us

If you want to have a closer look at the game: >Check this savegame<

Today we have seen a completely different type to play the coopetition. But Train Income is the most important fact and therefor you have to build long tracks, which are shared by lots of trains! This is totally influenced by the ottd-industry-balance and in my opinion it is kinda imba!
But in the beginning the position is for both teams identical. No need to worry about it! All the “coopetitve” things still need adjustments, but I think we already have a solution fitting very well.