Coopetition on 19th of August 2006

screenshotToday the second coopetition game took place. Guru3 and hylje teamed up instantly to play against Mucht and me! They didn’t play together before and even didn’t know each other before! It was quite difficult for them to play together!
The in-game chat is retarded… and not useful for communication at all!

Guru3 and Hylje started with some small seperated train lines, Mucht and me have choosen some farms and well situated factory! In the beginning both teams made quite fast a good profit, but after a while we had the advantage of re-using our tracks for more and more trains! The other team had to build always new tracks all over the map, which are not the most effectives. We connected a goods drop quite near to our factory first and moved later on to a drop far away. This step pushed our income extremely. But the short tracks of our opponents could still cope with our network as they had higher ratings and low building costs while building very fast! After a stagnation we found a sawmill and a refinery close to eachother. An intellgent double-roro-station and a fast connection to the goods drop showed a first difference in income! In the meantime Hylje tried to steel our goods, but we had a good rating too and this wasn’t a real problem!
All in all it was a very nice game and we had a lot of fun!

The final Rating:
Mucht + Osai: 142.85% (won)
Guru3 + Hylje: 14.04% (lost)
Thank you very much guru3 and hlyje for playing with us

If you want to have a closer look at the game: >Check this savegame<

Today we have seen a completely different type to play the coopetition. But Train Income is the most important fact and therefor you have to build long tracks, which are shared by lots of trains! This is totally influenced by the ottd-industry-balance and in my opinion it is kinda imba!
But in the beginning the position is for both teams identical. No need to worry about it! All the “coopetitve” things still need adjustments, but I think we already have a solution fitting very well.

Development of a standardized system for Coopetition

Recently, a lot of development is going on around #openttdcoop. Main object is our game-idea “Coopetition” which can be found right here on our dedicated wiki page. Furthermore, we announced our first ideas on the tt-forums at this thread . There has been quite some responses yet – it seems like possible players are a bit uncoordinated with team-creation. Therfore, XeryusTC and Osai are currently writing a web-interface (as described in the tt-forums-thread). Stay tuned on this!

Superbuses

Superbuses, or other vehicles, are transporting cargo over a very long distance in a very short time. You can make huge profit when you use superbuses.

An example: Theoretically, the busses are transporting passengers from Honningville Lakeside to Quardham Lakeside. But in practice the buses are driving around in Muntfingfield. The stations are started at the corners of the map and they have been enlarged. The stations are now in Muntfingfield near to each other, so the buses are driving from the one corner of the map to the other corner in a very short time. And the busses create huge profit now.

So the busses are driving between the two corners of the map.

But in practice this happens:

The busses are driving a very short distance. Wich creates big profit. All buses riding there make 68.000€ profit when they transport 70 passengers.

I made a supertrain who is transporting coal between the two corners of a 2048 x 2048 map. It is probably the hugest profit you can have with a vehicle.

70 Million € is not bad :P

Mainservergame started

Today, the mainserver-crew started with their work on a scenario called “Cliffhanger” which is 256×512 in size. Our member XeryusTC, accompanied by two aspirants, OwenS and ChrisM started the game. Further plans are yet unclear.

A small Bugreport

During the current Sandbox-Game, an error has shown up:

Buggy Budget

As you noticed, we have quite some running costs. This is because a hit on the clone-train-button causes the costs to be accounted as running costs. Building a train straightforward increases the new-vehicle-costs correctly.