Current Sandbox game

Since the full members of #openttdcoop like me so much… they made me an aspirant to do all the dirty work! so here goes :p

Current sandbox game is a standard 512×512 map but this time it was generated by the lovely TGP. That in combination with low terraforming means alot of fun trying to make things and failing horribly! 🙂

We made a very simple square ML in the center, with 4 BBHs in each direction (north, east, south, west) with 2 SLHs for each BBH. At the end of each SLH is a Central Station (CS). Yup, we’re doing a CS/SBahn game!

Alot of things have to kept in mind here, most importantly: can your SBahn and CS combination handle all the trafic? Its not as straight forward as it seems!

First there are you SBahns. Some chose 3 tile trains, some chose 4 tile. I personally went with 3 tile. The tricky part here is to have everything go smoothly as your towns grow and more passengers end up at your SBahn stations. I went for a 2 way circular SBahn around the lake. The mistakes i made:

  1. I used a terminus for some SBahn/town stations. They’re fine for low trafic but once you get a couple more trains on it, it jams. Because every train needs to go over the same signal block.
  2. I used a 2/3 platform station, accessible from both sides with pre-signals. Again, fine for low trafic but on heavy trafic situations. For example: A train wants to enter the station, the presignal is green but as soon as it passes that another train from the other side enters the station. Result: 1st train gets stuck. Trains that are inside the station cant leave in that direction etc. Eventually everything got gridlocked. Solution: i made two 1-way roros. they might cue up but it wont gridlock anymore
  3. The importance of breaking tiles. With SBahns you have the tendency to reduce everything in size to make it as small as possible. You can do that with alot of things like curves etc. but DO keep your breaking tiles! its the difference between a station that jams and one that runs smoothly. 1 tile for each platform makes a huge difference for ‘smoothness’

Problem with big growth is that SBahn cant keep up. This isnt visible on the picture below but the town just east of this screenshot is pretty big. I connected six 3-tile ICEs to this station on top of the standard 10 orso handling the whole ring, which ended up beeing a 5 platform station to handle the extra trafic.

And then there are the ICE Central stations. You would not expect this but for every 2-2.5 SBahn trains arriving at the CS, you need 1 ICE to take the passengers away. With a proper SBahn and enough town to produce passengers, this is insane! A station apparently has a 4095 limit. My station was usually 3000+ usually close to 4000.

The only way this CS can be emptied is when about 8 to 9 ICEs arrive one after the other. Just enough to use the extra capacity to the west. This CS was emptied just once to my knowledge. Even though the extra capacity gets used frequently. I keep making trains but they cant keep up with my growing towns & SBahns.

You’ve all waited for it, after reading all this jumble… the screenshot! (thanks Osai :)) Jinx area

PS.: the SBahn drop station is a miniature version of the popular entry/exits used for big drops normally. Since SBahn speed is of less importance but taking less room IS important, it works 🙂

Something to prepare for

Two days ago, we switched all of our servers to r5993 because it is one of the first nightlies to provide the well-known and beloved new map generator called “TGP”. This has some impact on our upcoming Coopetition games.

Osai and Mucht won the first two Coopetition games in a row – these games were random 256×256 maps with mountain settings. TGP creates somewhat different terrains. Our Coopetition-Server-Settings will switch to “mountains” and “very rough” from now on. Be careful: the mountains are mostly not as high as those classic ones but the terrain is now way more craggy. You should have some exercising games on the new maps in order to be prepared!

Fading coopetition

Maybe you’ve heard it maybe you haven’t, we should have had a coopetition between The Flying Dutchmen (Ichi and XeryusTC (me)) and the weird german wonder guys (Mucht and Osai). We couldn’t do this coopetition because Ichi was at his parents house and at the afternoon of the coopetition-day he decided to go to his own house again. Ofcourse he was at home again when Mucht was already sleeping. Due to this the coopetition has been extended to this week-end, it could be today, tomorrow or even sunday, but it will be held eventually.

I call everyone to join #coopetition @ OFTC so they can drop their ideas for the ladder at Osai and me. The ladder is getting near completion now and it would be nice to get some user ideas into it.

See you at coop!

“The Circus” is back

screenshot While browsing the wiki file archive I found it, a savegame of our MainserverGame07. I added it as fast as possible to the Member Zone Archive to remove this ugly placeholder text!
Savegame and Screenshot are finally there! If you remember any more information about this game, comment ’em!

If anyone in here wondered…

why TrueLight has been a honorary member at #openttdcoop since quite a long time – here’s an example. Highlighted, bug explained, fixed. Respect, Mr. TrueLight!