Servers at latest Nightly

Tonight, we updated both Mainserver and Sandbox Server to OpenTTD r7603. This gives us the latest features of “bridges over a lot of stuff” and traction of locos.

As you may have noticed, the status bar to the right seems not to work with this revisions anymore. We will try to fix this the next days!

A little UKRS story

It’s friday today, and I promised my parents to visit them for the weekend, I’ll take you on the trip to my parents (pretend that you are my girlfriend ;)). My parents live at the other side of the country so we have a long train trip ahead.
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Sandbox restarted

I’m a bit late with these news but yesterday our Sandbox Game was finished, archived and a new one started. It seems like weekends are good to start new games – the current map has been played for some 14 hours within one single day. Therefore, the network is already designed and the more sophisticated work has to start now!

A new Gametype

Tonight, Progman created a modification of our B2B-Gametype. The working title so far is Progman_B2B. Feel free to have a look and some comments!

All things must come to an end

– of course except #openttdcoop itself! Despite this, a gang of four imperturbable Sandboxers managed to “complete” a controversial and emotionally discussed Sandbox game #22! It is even yet unsure if they did really “complete” the game – thats what I call controversial! Further details are available at our Sandbox Archive .

You all probably noticed #openttdcoop being quite idle the past weeks. The difference to former idle times is a certain base level of activity on our Sandbox Server. Today, game #22 has been stored in our dedicated archive and a new game starts. Feel free to join in!