New Game

Hi there,

just reset the Public Server. The game has a lot of flaws, the most serious problem are some jams all along the network. Unfortunately, no one wanted to fix them and so we decided to archive it anyway: details needed. Thats what Public Server is about: games don’t have to be perfect but we need attractive games going on – so we had to do the reset.

In order to emphasize good games in the archives, we will create a Public Server Hall of Fame soon. You will find your most beloved savegames there!

New Feature: Better town roads

If you might not follow the development of OpenTTD so clearly, here is something really great. More eyecandy yet to come. Its awesome:

r9779 | belugas | 2007-05-04 18:27:13 +0200 (Fri, 04 May 2007) | 8 lines

-Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are :
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13

Server Renaming

Hi there,

the last days, we had a lot of brainstorming going on. The first step was the redefinition of the membership-process. You are now very much encouraged to contribute blogposts and wiki-edits to suggest yourself as an upcoming member. Furthermore, the status of an aspirant is history.

After some other debates, we decided to rename our servers. The goal was to emphasize the purpose of a server:
Sandbox Server will be renamed to #openttdcoop – The Public Server
Main Server will be renamed to #openttdcoop – The Member Zone

Renamings will start tomorrow!

Sandbox de-syncs

Maybe you have noticed the problems at the sandbox these days. A lot of players are de-syncing randomly. Mostly the problem occurs right after joining and after trys it works, sometimes players de-sync after some month or later though. Anyway we are almost done with the current Sandbox game. A bit of jam fixing is needed.

The good news is, the devs of openttd are still over this problem and hopefully they will release a bugfix soon. As far as I have followed the discussions its a random bits problem again, or maybe something else.

Please don’t be discouraged by those problems, we will update the server as soon as possible.

Update:
The problems seem to be found (not fixed yet). Have a look at the interesting article at TrueLights Blog.
Thank you openttd devs for making our life easier again. 🙂

Fast (chaotic) sandbox Game

Saturday evening an sandbox game started which ran fast too it’s end. Another example that weekends are the best time too play. After building the MoneyMaker was completed, plans where made again for the network.

We got an small variearety of plans like: Pax, Carousel and B2B. Eventualy Chaos Theory won with an large amount of vote’s. Fast construction began and within a matter of minutes the first Shinkansan was rolling! The Construction started on 3 different places and first there where three different networks.

Whitout a real plan there where no Mainline’s but while continueing some tracks started to become sort of Mainline’s. Some People (including me) who started to think some cities where ours and we where trying to get them bigger then everyone else’s. But when we hit 500 trains everything came to a stop and 1 day later we decided to save it and let it catch dust in the archive’s. It was a nice game. Nothing was planned and everything went fine’s… The network fitted the trains and what more is there too say? It was a fine game.

This is also my first post on this blog soo evrybody say Yeaa!)