#openttdcoop head-to-head championship – 2nd try

Sadly the competition run yesterday had to be aborted due to technical difficulties which should hopefully be fixed now, new binaries will be provided. A fresh new start will take place Friday night at 20h CEST. Given the discussion yesterday which accompanied the tournament we decided to limit the time for the competition to one evening only. My proposal is 2.5 hours (ten game years), but the actual length is open to negotiation up to immediately prior to the start of the game. Again 15 company-slots will be available 🙂 Unlike the last time, the server will be located in a different IRC channel: #coopetition.

One change in the rules applies of course: it is not and never was our policy to select members via a competition 🙂 – showing reasonably good building skills is only one criterion among others. 🙂 Holding a competition in order to grant the winner membership was the April fools day part of the posting.

I hope you’ll join this competition despite as it’s IMO a nice competitive way which allows to compare different solutions 🙂 So let’s set out and enjoy this new way to play tomorrow!

#openttdcoop prospective membership competition

Dear coopers,

we’re proud to announce the first #openttdcoop prospective membership competition which offers a fast-track to the membership. “Battleground” is on our dev server, using Yexo’s head-to-head patch which allows up to 15 players to compete on exactly the same map under the same circumstances. Join us on #member-competition where the server will be based. Connection details are available there upon request, too (we need to keep track who joins – we at least need to know who competes, if we want to grant membership 😛 )

The game will start today at 20h CEST and run until Friday night, 20h CEST when judgment is held. Winner is the person with the best performing company (judging by company value). Join in the fight now – see you on #member-competition !

PSG 134 Review

So another #openttdcoop game draws to a close. Game 134 was a foray into the world of ECS set on a 1024×1024 temperate map, using parameter bit 15 (no primary industry closures). Goals were simple, figure out and connect the ECS industries. Plans fell into two groups; “Loops” and “Grids”. Eventually Thraxian’s plan won the voting, which featured splitting the map into a 3×3 grid (the eastern most three merged into a 1×3) with each part playing host to an ECS vector, effectively turning the map into one large ECS flow chart.

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Coopetition PZ game

Today we were brainstorming on the PZ server for a new game. It finally brought us to a coopetition game. So Ammler + Yexo and Mark + myself teamed up to join a game of 8 years.

Are of heavy competition for goods.

In this area was a real competition going on between both teams for the goods created by the factory and saw mill.

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Updated game creation guide – calling for maps

On november of last year Planetmaker wrote a guide explaining how to make a playable scenario and urging people to submit their creations. Once again, we are in need of new maps to play and because OpenTTD has seen alot of updates after that guide was written, it seemed like a good time to post an updated version.

The updated version can now be found at the wiki. This also means you can edit it if you feel something is wrong or missing.

With this guide in mind I would like to stress that anyone can submit a scenario. We are always in need of games to play, even if we just started one. If you feel creative or think you have a nice idea, go nuts on a map and maybe yours will be played next.