About Curve Lengths

Every game we have the same discussion about what Curve Length (CL) to use to allow trains to maintain their maximum speed while still keeping corners as tight as possible. After some experimenting and looking through the source code I came up with some formula that can be used to determine the minimum CL. The graph below shows the maximum speeds for different railtype, further in the article I will explain where these values come from.


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OSQC#01 (finally) finished

Dear folks,

some of you may remember the long forgotten #openttdcoop scenario quest competition (osqc). We tried but failed to gather the judgings of more than two people (Mark and myself) on the 8 final submissions to the contest. A far bigger number of people actually played that map back in early 2008, though.

A complete description of the task and the initial map supplied to the participants can be found here. A quick recap is this image


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Now testing: infrastructure sharing patch beta2

Hello folks,

as of today the beta2 of the infrastructure sharing patch is released. As we’re eager to test it ourselves, we invite you all to join in on our development server and test it extensively in all its facettes. Try your best to make your client or even the server crash 🙂 Also, of course, suggestions on the general improvement and on the fine tune of parameters is very much welcome.
Truebrain was so kind to help us out with the compile farm and supply us with binaries for all officially supported systems of OpenTTD. The latest binaries will be available from approx. 16h UT on from our server at http://mz.openttdcoop.org/is2/bundles/ (check out this directory for the latest release – version beta2 is “IS2.0-beta2” or 08d2033e53e1). Or join us on IRC at #openttdcoop.dev and type !download. Grab the one which matches your OS and enjoy the play either on our dev server or where ever you like :).

EDIT: if you cannot find a matching server automatically, enter it manually. The server is mz.openttdcoop.org:3981

PSG 138 Review & new game

Publicserver game #138 finished yesterday and #139 is in the planning phase. Time to look back on what the community built this time.

The played scenario consists of four large and a number of small islands in a temperate setting, giving it a japan-like feel. The map was very stretched with lots of water inbetween the islands, so any plan had to overcome the water and the length problems. The loaded DBset XL grf prompted Planetmakers’s ICE + S-Bahn PAX plan, which was chosen by a majority.

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New member for #openttdcoop: KenjiE20

Today we welcome a new member in our ranks: KenjiE20. Especially a great event since it takes off my status as new guy!
new member
KenjiE20 has been around for a bit on the Publicserver, offering a helping hand wherever he can. He’s also been active on the wiki, trying to keep the content nice and neat. But most of all he’s been a nice guy to have around, which must count for alot.
To Kenji: all the members wish you welcome and we hope you’ll keep the same spirit you have now in a memberish way.