SRNW with subnetworks

SRNW may be nice to a certain capacity but once productions get high you’ll find that the networks become very hard to manage. In this article I’ll introduce a new type of SRNW; Selfregulating terminals fed by selfregulating subnetworks, this approach completely renders the dummy trains obsolete and makes it much easier to deal with […]

Stochastic Networks

You will probably have seen, or participated, in the last Public server game, which was all about logic. I’ll try to explain it in a bit. After recent interests in self-regulating construction, there was an attempt to improve the usability of such designs. We have already seen self-regulating networks, where dummy trains transfer cargo onto […]

Asynchronous SRNW stations

In PSG 149 we went with an exclusive SRNW (Self-Regulating NetWork) construction. This technique is a bit strange at first, but has some pretty clever ideas and possibilities. Building a single platform SRNW stations isn’t all that difficult when you get the hang of it. But when it comes to multi-platform stations for high-capacity industries, […]

Even or odd: the perfect join

Back in February, Tim blogged about the differences between even and odd train lengths. This post posed it was better to use odd train length because they use less space when queuing. To see what happens in a dynamic, i.e. moving, situation, I have built a test track which does a full speed join. It […]