Webcam on PublicServer

After a bit playing around with screenshot maker and Autopilot, this is what came out:
Webcam of #openttdcoop PublicServer
(If the server is active, you get a new image at least every 15 mins.)

I guess, there are some other possibilities with this feature, I am looking forward. 🙂

Bon Voyage, Mark

So last night, Mark bid #openttdcoop a fond au-revoir as he sets of on his planned 2 year excursion globe-trotting.

<Mark> riiiiiiiiight that’s it :)
<Mark> i’m off, for a couple of years
<Mark> so, thanks for the great time folks
<Mark> hope to see you all again when i get back in a few years
<Mark> if everything goes according to plan i’ll be gone for two years
[..]
<Mark> first in australia for a year, then 6 months new zealand, then to indonesia or china
<Mark> at least that’s the plan

We all wish Mark the best of luck around the world, with any luck, he’ll be back from time to time to report in.

Fail-Safe Joiners, Priorities and the Cyclotron example

Some days ago I stumbled upon openttd wikis page about Railyway Designs and I saw the Cyclotron created by Pitt2. Those high speed injectors are not too new and we experimented with them a lot. Though we don’t use them in most cases, because they are difficult to build, depending on the properties of trains and such. Its just too much work for too less effect and pre-accelerated joiners are the better choice. Though I had a look at the construction and checked how it worked. A little footnote about a fixed bug made me curious, but then I understood that it fixes the issue which occurs if a train wants to join another track but in the same moment the signal turns red and the train stops blocking a complete line. Therefor we have the overtaking lanes in most SML constructions. We all like cool words for cool constructions, here they are. Fail-safe Joiners:

How it works

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Famous Games 2009

Hello everybody,
I just checked the Public Server Archive today and recognised we didn’t add any games of 2009 to our Hall of Fame.
If you have any proposals please leave a comment or use the Voting Page.

I hope we can make out the best games in 2009 soon.

Efficient stations and tight packed train streams

This is about efficiency and dealing with OpenTTD quirks, about achieving maximum throughput with minimal line width, about optimization and simple yet effective #openttdcoop style magic… basically, it’s about things I like and which make me come back to this game over and over again ;o)

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