New Game

Hi there,

just reset the Public Server. The game has a lot of flaws, the most serious problem are some jams all along the network. Unfortunately, no one wanted to fix them and so we decided to archive it anyway: details needed. Thats what Public Server is about: games don’t have to be perfect but we need attractive games going on – so we had to do the reset.

In order to emphasize good games in the archives, we will create a Public Server Hall of Fame soon. You will find your most beloved savegames there!

Sandbox de-syncs

Maybe you have noticed the problems at the sandbox these days. A lot of players are de-syncing randomly. Mostly the problem occurs right after joining and after trys it works, sometimes players de-sync after some month or later though. Anyway we are almost done with the current Sandbox game. A bit of jam fixing is needed.

The good news is, the devs of openttd are still over this problem and hopefully they will release a bugfix soon. As far as I have followed the discussions its a random bits problem again, or maybe something else.

Please don’t be discouraged by those problems, we will update the server as soon as possible.

Update:
The problems seem to be found (not fixed yet). Have a look at the interesting article at TrueLights Blog.
Thank you openttd devs for making our life easier again. 🙂

Fast (chaotic) sandbox Game

Saturday evening an sandbox game started which ran fast too it’s end. Another example that weekends are the best time too play. After building the MoneyMaker was completed, plans where made again for the network.

We got an small variearety of plans like: Pax, Carousel and B2B. Eventualy Chaos Theory won with an large amount of vote’s. Fast construction began and within a matter of minutes the first Shinkansan was rolling! The Construction started on 3 different places and first there where three different networks.

Whitout a real plan there where no Mainline’s but while continueing some tracks started to become sort of Mainline’s. Some People (including me) who started to think some cities where ours and we where trying to get them bigger then everyone else’s. But when we hit 500 trains everything came to a stop and 1 day later we decided to save it and let it catch dust in the archive’s. It was a nice game. Nothing was planned and everything went fine’s… The network fitted the trains and what more is there too say? It was a fine game.

This is also my first post on this blog soo evrybody say Yeaa!)

Special GRF’s for OTTD?

Because the Czech guys made some special OTTD-versions for their GRF sets (if you know why, please post a comment), we had to update our grf’s an other time today. Please have a look on the GRF wiki page.

Two Tile Traffic

This sandbox game started out with a simple network plan, conjured up by Progman and tweaked a little by Ammler.

Network plan Sandbox game
Nothing too fancy we thought, well we thought wrong….

The Network of Small Transport
We Never thought we would end up with a network stretched to it’s limit.
Again and again we needed to optimize the entries end exits of the stations, modify the SLH’s and build trains, loads of trains.. Some 700 at the end.

And here it is, the busiest station of them all in this game, Oil / Wood Drop, taking in 205 trains (note the extension at the right which is rotated 90 degrees and tunnels Goods Pick-up)

205 trains coming in at Oil/Wood Drop

No need to explain that this station periodically jams at both the entry and exit.

Crazy game, loads of fun. 😀

Those little red dots crawling around the map, well… they are not ants 😉
Ants? Nope... Trains!