Webcam on PublicServer

After a bit playing around with screenshot maker and Autopilot, this is what came out:
Webcam of #openttdcoop PublicServer
(If the server is active, you get a new image at least every 15 mins.)

I guess, there are some other possibilities with this feature, I am looking forward. 🙂

Fail-Safe Joiners, Priorities and the Cyclotron example

Some days ago I stumbled upon openttd wikis page about Railyway Designs and I saw the Cyclotron created by Pitt2. Those high speed injectors are not too new and we experimented with them a lot. Though we don’t use them in most cases, because they are difficult to build, depending on the properties of trains and such. Its just too much work for too less effect and pre-accelerated joiners are the better choice. Though I had a look at the construction and checked how it worked. A little footnote about a fixed bug made me curious, but then I understood that it fixes the issue which occurs if a train wants to join another track but in the same moment the signal turns red and the train stops blocking a complete line. Therefor we have the overtaking lanes in most SML constructions. We all like cool words for cool constructions, here they are. Fail-safe Joiners:

How it works

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Efficient stations and tight packed train streams

This is about efficiency and dealing with OpenTTD quirks, about achieving maximum throughput with minimal line width, about optimization and simple yet effective #openttdcoop style magic… basically, it’s about things I like and which make me come back to this game over and over again ;o)

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New versions of OpenGFX and OpenSFX

Hello folks,

as of today a new version of the free graphics base set OpenGFX (0.1.0-alpha6) and a first version of the free sound base set OpenSFX (0.1.0-alpha1) have been released and are available from bananas or the #openttdcoop devzone.
tropical OpenGFX scene

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Big hubs in a nutshell – finding a universal hub design

Recently I started playing a game on my own, featuring some LL-RR main network. When I had to build my first ever 4-way hub for double tracks, I first took a look at the Junctionary just to find out that all hubs were designed quite different and hardly any of them follow all necessary rules (curve length, double bridges/tunnels, merge after split). I then started wondering if there’s a universal way of thinking about hubs.
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