A new Gametype
Tonight, Progman created a modification of our B2B-Gametype. The working title so far is Progman_B2B. Feel free to have a look and some comments!
Tonight, Progman created a modification of our B2B-Gametype. The working title so far is Progman_B2B. Feel free to have a look and some comments!
One week later then promised, but a nice revision: r6460 -> the coopetition branch is there.
As I am personally very low on time because of my study, progress will be a bit slowish. But expect more stuff really soon!
First thing on the list: make binaries twice a week. Expect the URL soon!
Update: check http://coop.community.openttd.org for binaries, changes, and to report problems / send in patches.
First of all, tnx to Mucht for letting me blog here… he has no idea yet where he got himself into. But okay.
This week, or anywhere near this week, the coopetition branch will finally be created. As I now left the main development of OpenTTD, I finally have the time to sit down for a project, and make it lovely. With help from people like Osai, I am sure we will do just fine.
The coopetition branch will be a branch from the main OpenTTD (trunk), but with some (or heavy) alterations.
The first thing that will be done, is apply the so called MakefileRewrite over it, and FileRelocation. This will make it look totally different, but it will make development so much easier. Anyway, that is the idea.
The second thing that will be done, is to apply some patches we have lying around. These are:
– All things related to Town management EXCEPT funding new buildings
– Better Teamchat functions
After that, we will introduce a GUI thing to select the game mode. Currently we have in mind:
Simulation / Tournament / Head-to-Head / Deathmatch
Also, you will be able to select if the score should be recorded or not (allows ladder-games). Of course this also needs a general authorization system, which will be worked on too.
As you can see, many many many things to do, so a lot of fun doing it. Of course it takes time, so don’t expect it to be done tomorrow. Any ideas, suggestions, tips, what ever are, as always, welcome. Please do limit your ideas to coopetition alike ideas.
One last thing, for those who wonder: binaries of the coopetition branch will be compiled regular, but not on set times. I will request a compile when ever we feel that the current code is ready to be compiled and released. Possible we start an other version numbering, but that has to be seen.
So, that was all I had to blog for now, should bring everyone up-to-date on the ideas.
YezZz :/
Last night the blog was offline. Somewhen in the night I started to code a new feature for our Serverinfobox! A little information how long we already play on a map! And yay, I was getting more and more tired and stopped coding it! Going to bed and accidentally saving the wrong version of a file called sidebar.php :-/
This created and error and the blog was not available!
But now I come with a brand new and neat feature showing the time we already play a map!
Check it out in real-time, easily scroll over the links for Mainserver/Sandbox and a title comes up with IP-Address and played time.
Enjoy