PSG 200 aka PF 2011

It is here! Public Server Game 200 finally begun with the beginning of new year 2011 and the end of 2010. In the last year, we had some amazing games, one better than other. We beaten a lot of our records and set some new milestones to reach. After all that, as an “ultimate game” comes public server game 200, which is meant to be as a collection of all the stuff we did not onlu in the last 12 months, but all that we ever did. For more information what we prepared for you as psg200, read further. 🙂

PSG200

Have fun and Happy New Year!

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A different SRNW SL concept.

In PSG 199 we revisited the SRNW concept, and a few times I looked for badly serviced stations to see what the problems were.  The thing that most struck me and annoyed me was, that because of the dummy trains holding up incoming empties while to check if the empties can be filled, the loading time of each empty is about doubled:  half of it waiting to enter an empty platform, half of it to load.  So I wanted to get rid of them, but  V453000 pointed out to me, that without dummies trains would return to the DROPs with small loads, clogging up the network.

Still, the situation annoyed the hell out of me.  So I thought: Can I design a SL, that lets empties in, and only lets full trains out, without Full loading orders?

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New Member: uliko

After quite a long time of searching for new adepts, a new one has finally been found!

He was here in the very old times, he is here now. 🙂
Always being kind, helping others and maintaining a very solid building style,

with great pleasure, please welcome our new member, uliko! 🙂

Advanced Building Revue 08: Overflows II

It is quite a long time since the first article on overflows got introduced. As time passed by, I developed this topic towards the form of overflows we use now and I may mention something we haven’t used yet ;). This article is going to be about yet more overflows, this time much more advanced than the original ones. I recommend knowing the original article (ABR04) since this is just an addition to it.

OverflowsII
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Advanced Building Revue 07: Stations

Building stations is one of the most essential things in OpenTTD. To build a station doesn’t require any experience (besides knowing which button to press), although construction of a station that works perfectly requires some deeper and in under-rated amount of knowledge. The point of this article isn’t in showing all possibilities how to make a station, but it should note as many things as possible in terms of what to consider when building a station and also, talking about signalling styles which are sadly almost ignored. Here I present to you, ABR07: Stations.
Stations
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