Public server game 186 review

As some of you might have already noticed, the last psg was a bit different from the last ones. In this article/review I would like to look inside and examine, what has been done differently to make it special. Also, I am going to check how the refitting works and what it causes, how we solved it, and what flaws I noticed.

Hi!

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Advanced Building Revue 04: Overflows

In general, we don’t use overflows all that often. In this article I would like to note why to use them, why not to, and of course – I will present some overflows I came up with.

Overflows

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Advanced building revue 03: Path to insanity

Let’s face it. We are insane. (who didn’t know that, please stop reading immediately) This article is aimed to be a bit special. In what way? I am not going to speak about some new concept that is just nuts or show some insane techniques. I would like to show, how about can one get better, and/or how did it look in my case 🙂 The point is – this is something like wiki in practice, only showing the bad things instead of the good ones 😉 but I am sure you will find also some positive inspiration in the savegames :).

Ridiculous Mess.

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Advanced Building Revue 02: Splits

We have had many articles about mergers, merging, balancing, packing, and so on because it definitely is one of the most important parts in our every game. This one is about the counterpart. Splitting. In this article I would like to describe most of the types of splits and show the possible usages.

Madness!

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Advanced Building Revue 01

As we all know, we are a community based on cooperation. This also means that we must understand each other and see what each thing is supposed to do. I would like to talk about reading other’s ideas because of two basic reasons. The first is correcting stuff. Why do we have to use signs “on purpose” and why do some stations fail even though they are copied from the working ones? And what does that mean in general?

Sign Spam
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