Advanced Building Revue 08: Overflows II

It is quite a long time since the first article on overflows got introduced. As time passed by, I developed this topic towards the form of overflows we use now and I may mention something we haven’t used yet ;). This article is going to be about yet more overflows, this time much more advanced than the original ones. I recommend knowing the original article (ABR04) since this is just an addition to it.

OverflowsII
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Advanced Building Revue 07: Stations

Building stations is one of the most essential things in OpenTTD. To build a station doesn’t require any experience (besides knowing which button to press), although construction of a station that works perfectly requires some deeper and in under-rated amount of knowledge. The point of this article isn’t in showing all possibilities how to make a station, but it should note as many things as possible in terms of what to consider when building a station and also, talking about signalling styles which are sadly almost ignored. Here I present to you, ABR07: Stations.
Stations
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ProZone Game 13: Timed (aka insane) SML

As some of you might have already noticed, another PZ game has been finished. This time we focused on trying out the timed SML(below as t-SML) concept, and with it we experienced numerous interesting things. In this article I will attempt to show how was the t-SML developed from it’s very beginnings, how it works and what were the problems, solutions to them, and last but not least – examining a game with
200 169 goods production per month! Read further at your own risk!

Hubs

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Advanced Building Revue 06: Hubs

The fun, the creativity, the high league, the madness, the spaghetti, the mess, the weirdness, the braindisruptors. What else is so typical for our superior gaming style? Building hubs. In this article I am going to go into hub logics and techniques, examining some possibilities how a hub can be made. This article should help one realize what to think about and what to consider when building a hub. Note: This article expects you have proper building style as your blood group.

Hubs

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Advanced Building Revue 05: Sbahns and city networks

Sbahns. We don’t use them in every pax game and even pax games aren’t all that often. So creating a Sbahn doesn’t get that much attention, or that much experience from us. On the other hand, creating a good Sbahn is a very responsible task because mostly the rebuilds and corrections of a Sbahn require nuking a major part of the city. In this article I am going to focus on some basic criteria defining a proper Sbahn, talk about some aspects that affect Sbahn behaviours and last but not least, I would like to show some types in action, searching through our archives.

Sbahns

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