New member: Mazur

It has been a while again since our inner circle has grown on size. But here we have one more fellow to join our ranks.
Ladies and gentlemen, please let me announce with great pleasure that we have a new member, Mazur!

He has been around ever since the eternity began, always has been nice and helped everyone he could.
For all of his efforts and friendly attitude, today we celebrate his promotion to a full member of #openttdcoop!

Everyone welcome the one and only, Mazur!

Advanced Building Revue 11: Refit Stations

Refit stations are a pretty special and separate topic which we use in the refit games. For all the past time we have of course made some development in those and they include a few features to keep in mind. This article will be similar to the overflow articles – it is meant to summarize the progress and show what refit stations are in a nutshell.

Refit Stations

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General gaming guide at day9tv

There is a channel on blip.tv based on Starcraft 2 by a person called Day9. It is someone who not only knows a damn lot about SC2 gameplay but he is an extremely clever person who thinks about things in an interesting way. And he is entertaining to listen to, at least for me.

What I want to share with you in this post is a link for his 400th daily episode. This time his daily is not completely related to SC2 but it is more of a general talk about how people think not only when playing SC2 or playing games in general. Of course it is not entirely relevant to OpenTTD in all aspects like for example making a surprise attack strategy, but many other points are very valid to consider even here.

Here is the link for the videos and below in the article I will try to show how do I think those points fit even to our environment.
Day9 daily 400

I really enjoy watching is videos despite I do not play Starcraft 2 just because he is such an entertaining person to listen to.

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NUTS: Revolution among train sets?

After a while I am writing an article again. But unlike before, I will not mention building styles, techniques or anything similar. As some of you might know already, I started drawing my own trains some months ago. The set is called NUTS, (Nameless/NUTS) Unrealistic Train Set and it’s home is at the devzone. In this article I would like to make an official introduction to the set and describe why and how is it expected to work. Why do I write this? Basically because I am not going to just describe how is my set going to look as that info can be found on the devzone already, but I would also want to talk about the aspects and behaviours of other sets and what do I see good or bad, or what to consider when making a plan in our games, or even what to think about when choosing newGRFs for your own single player game.

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Junctionary Reconstruction

As you might have noticed, I have been working on the junctionary lately. The main point of my efforts was that I see how many people face a problem that they know how to build some station, but they do not know how or when to use it. With the new junctionary I aim to make a collection of all our designs with some appropriate information. I won’t describe it too much as it is quite self-explanatory. I have made a major reorganization there and now is the time when you come in! Come start adding stuff there, finding designs in our archives and completing this collection of all our knowledge. Welcome to the new junctionary! 😛
Note: Please oh please _discuss_ things before adding stuff to the junctionary, I do not want it to become a mess again and I doubt you do. 😉

To junctionary

The NEW Junctionary