A look at the inner workings.

The Pro Zone is a pretty secluded place which you can only join once you have been invited. You can not even take a look as a spectator! (This is not on purpose BTW, it is an OpenTTD limitation). But now you can have a look as I have made a new time lapse of construction in the current Pro Zone game. The game is a bit of a nostalgic one but at the same time experimental. We run Lev4 ‘Chimaera’ as the trains which means very low acceleration but very high speeds. We have to accommodate for this so we don’t have to build 60 tile prios. This video only shows the first two cycles of a station’s lifetime so you won’t get to see our solutions.

I have also uploaded another video but it gets a bit repetitive after a while so if you really want to see it you will have to check out my channel.

As usual I will leave you with the request to like the video and subscribe to me so that you will get updated automatically in the future. It also helps with getting the videos higher in the search results on YouTube 🙂

Good bye and good luck

Well I guess this is good bye.

From my first game with openttdcoop I have had great fun playing with some of the best players the you can find. These players have always been and I hope will always be helpful, inspiring and inventive. They helped me improve and develop my building skills to a point that I would never thought possible when I first joined a game. With openttdcoop I helped create and then break records, but for now I feel that I do not have enough time in my life to play openttdcoop.

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Junctionary Reconstruction

As you might have noticed, I have been working on the junctionary lately. The main point of my efforts was that I see how many people face a problem that they know how to build some station, but they do not know how or when to use it. With the new junctionary I aim to make a collection of all our designs with some appropriate information. I won’t describe it too much as it is quite self-explanatory. I have made a major reorganization there and now is the time when you come in! Come start adding stuff there, finding designs in our archives and completing this collection of all our knowledge. Welcome to the new junctionary! 😛
Note: Please oh please _discuss_ things before adding stuff to the junctionary, I do not want it to become a mess again and I doubt you do. 😉

To junctionary

The NEW Junctionary

PSG #214: New client record

This evening many people have been quite busy, starting the building on psg #214, a joint plan from Vinnie and V453000 on a map with a nice collection of NewGRF.

Still ist lots to do, connections are not done by far, though with 26 people building (ok, some only watching) at a time, things progress at a nice pace 🙂

game view

Random screenshot at some primary stations with client list

Join the crowd, if you like and dare 😉

Back to the Basics (Signals How,What,When and even Where)

Signals All We Need To Know

Signals

 

 

 

 

 

Signals are what all rail networks need to be able to run. Yet quite a lot of the time I visit the public server and I spend most of my time finding missing or wrongly used signals. I finaly thought that to help remove some of the confusion around signaling and how easy it really is. I would write this blog to share the wealth.

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