ProZone Game 13: Timed (aka insane) SML

As some of you might have already noticed, another PZ game has been finished. This time we focused on trying out the timed SML(below as t-SML) concept, and with it we experienced numerous interesting things. In this article I will attempt to show how was the t-SML developed from it’s very beginnings, how it works and what were the problems, solutions to them, and last but not least – examining a game with
200 169 goods production per month! Read further at your own risk!

Hubs

Read the rest of this entry »