Progman strikes back
After the inefficien detour grid I tested a new crazy network idea: a 80-line ring.
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After the inefficien detour grid I tested a new crazy network idea: a 80-line ring.
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As we currently have started a new game, prior to that – as usual – the discussion about what kind of map should be chosen, which newgrf we should use and which – if at all – boundary conditions should be used. This may drag a bit – to the dismay of a few persons, wishes may even be mutually exclusive – or result in less than optimally configured games.
Therefor I’d like to encourage all people to consider setting up a nice new game and providing a savegame from which a new public server game (or possibly also pro zone game) might start.
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Today, after 20 days of playing and engineering on game #117, we started a new game. The new map is designed by Chris Booth. The game is set just after World War II. All passenger transport is destroyed and has to be re-engineered. The main objective of the map is to rebuild this infrastructure, but also build the post WWII-Industry.
Currently we are designing possible plans for the network infrastructure. We ask all players to give input or design their own plan ! It is no problem if you never have designed a plan, other players are more than welcome to help you and give you feedback.
If you havent played much on our Public Server, we advise you to go to our Wiki and read about our basic building concepts and rulesets.
In the public server game PSG #117 (r14508) I tested the timelapse patch by Roujin. It allows you to create screenshots automatically at a given interval. The screenshots can be converted to a movie with a program like mencoder.
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