OpenTTD 0.6.0 RC 1 released

The time has come, the 0.6.0 branch seems to near it’s end, the first release candidate has been released tonight. Go and get it from sourceforge now.

The amount of changes again reflects on how much work is put into this project by the dev team.

Compared to the beta 5 this release fixes a number of things, but doesn’t introduce many new features anymore:

- Feature: Show whether a town is a "city" in the town description title bar (r12391)
- Feature: Increase house animation frame number from 32 to 128 (r12347)
- Fix: Vehicle lists related to stations not closed when the station is deleted [FS#1872] (r12393)
- Fix: Trams failing to turn on bridge heads/tunnel entrances [FS#1851] (r123890)
- Fix: Train could break apart when reversed while partially in a depot [FS#1841] (r12386, r12384)
- Fix: Non-breaking spaces should not be broken (r12385)
- Fix: Check return of AfterLoadGame for success or failure when loading TTD games [FS#1860] (r12383)
- Fix: Use 'items' unit for batteries, fizzy drinks, toys and bubbles in total cargo tab [FS#1864] (r12382)
- Fix: The number of houses wasn't computed right [FS#1835, FS#1535] (r12381)
- Fix: Update train acceleration and max speed after setting cached value to ensure the correct max speed is used with disabled real acceleration (r12380)
- Fix: Refresh vehicle details window when cached values are updated (r12378)
- Fix: Set cached value for vehicle property 25 before other cached values [FS#1854] (r12377)
- Fix: Don't close a dropmenu when clicking on a dropdown widget (r12374)
- Fix: win32 music driver fails if path is too long or if containing non-latin chars [FS#1849] (r12373, r12372)
- Fix: Do not let window hide behind the main toolbar after resizing the screen [FS#1823] (r12371)
- Fix: Close language drop down when parent window is clicked/closed [FS#1853] (r12370)
- Fix: Reset train speed limits when _patches.realistic_acceleration changes (r12369)
- Fix: Commands were sent to clients waiting for map download causing 'executing command from the past' error [FS#1650] (r12367)
- Fix: Do not allow building 'zero' road bits (r12363)
- Fix: Randomize variable 8F only once per callback 28 (r12362)
- Fix: openttdd.grf was using the wrong colours for glyphs due to a grfcodec bug (fixed in grfcodec 0.9.10 r1837) (r12360)
- Fix: Some callback-results were treated as 8 bit, when they were 15 bit, and vice versa (r12352, r12358)
- Fix: Do not try to flood water tile [FS#1836] (r12350)
- Fix: NTP skipped junction just after bridge end (r12348)
- Fix: Remove duplicated and inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP [FS#1748, FS#1825] (r12346)
- Fix: Don't try to restore backupped timetable when timetabling is disabled [FS#1828] (r12345)
- Fix: Slow helicopters never got the 'chance' to finish the landing routine (r12343)
- Fix: GRM buffer for cargos was incorrect size [FS#1827] (r12341)
- Fix: Recalculate cached train data after clearing reversing flag when entering depot (r12339)

See also Belugas’s post in the tt-forums.

8 comments so far

  1. dih March 28, 2008 11:55

    nice – i like having these kind of posts here 🙂 i dont look that often at openttd.org or throught the forums to find release info 😛

  2. Osai March 29, 2008 09:58

    I like it too. Thanks pm for supporting this journal. 🙂

  3. Ammler March 29, 2008 19:36

    Indeed, nice to have that. Except the copy&paste of the changelog. A summary would be enough or a Link to the source self. 😉

  4. planetmaker March 29, 2008 23:31

    @Ammler: true. The changelog would suffice here in a more condensed form… Next time 🙂

  5. dihedral March 30, 2008 16:50

    it’s not like we have to fight with space 😛

  6. Gamer March 31, 2008 06:39

    I think we have plenty of space here =3

    but finaly a version I can play online wich has all the great functions and fixes but Wich I won’t have to update evry two days

    Let’s hope many more improvments wil come!

  7. Kommer March 31, 2008 07:03

    Well. we will probably play with the latest nightly every PS game, so you will have to update regularly 😛

  8. dih March 31, 2008 15:41

    did we ever host ps games with the same version for over more than 2 or 3 games?

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