Server Updates
Public-Server:
After more than ~127 hours of playing (that’s equivalent to ~5,3 days) we started a new game (#83) at our Public Server using OpenTTD Nightly Build r12168. The Settings are: 512×512, temperate landscape and DBSetXL.
Enjoy playing.
Dev-Server
Michi_cc released Version 4.1 of YAPP, an urgent reason to update 🙂 We are using r12168M now.
Enjoy playing.
Changes:
- Trains will no longer crash on their own, barring any programming bugs. Instead, a train can now get stuck if it just can’t reserve a path. You may need to manually resolve the problem then. Note: Pressing force proceed or removing signals can still lead to crashes just as it can in plain OpenTTD.
- Lost trains do not pose a problem anymore.
- Improved depot finding for servicing.
- Stations and waypoints are now only considered safe waiting positions if they are at the end-of-line as well. A train will reserve a path through a through station according to the next orders to a safe signal, depot or line end.
- Mixing normal and PBS signals will not lead to crashes anymore, but might generate stuck trains.
- Path highlighting is now an official patch settings under ‘Interface’.
- The build signal tool will now not cycle through two-sided PBS signals anymore, as I still wasn’t able to find a use for them.
- Level crossings are now barred uppon path reservation.
- Implemented newgrf variable 0x44 for rail stations.
- Tweak various pathfinder penalties.
- V4.1 with fixed autosignal tool.
More details and the patch file can be found at the related forum posting
Any chance of you providing a win32 binary for r12168M, as you did with the last version, please?
trunk_r12187_yapp_r12187_v4_3_svn.patch_22.02.08_13-00-28.exe
The server is running now with version 4.3 of the patch:
http://www.tt-forums.net/viewtopic.php?p=665843#p665843
Nice – thanks!