Promoting dihedral to a Member of #openttdcoop

Short and unspectacular we are announcing dihedral as a new Member of the #openttdcoop team.
His Nickname characterises him very well. Technically a professional, Developer of lots of patches for OpenTTD of which we are some already using, especially to enhance the server-side of OpenTTD. He is also known as one of the main organisers of the wwottdgd-project. And last but not least he likes to play OpenTTD.

Welcome in our team.

Besides we are already scouting for new members, stay tuned 🙂

Resumé of the first WWOTTDGD

Yesterday the first ‘World Wide OpenTTD Game Day’ took place. In the last weeks a lot of persons (especially dihedral, Ammler, Phazorx, TrueBrain) did an immense work to prepare a really special version of OpenTTD which can cope with the needs for such a day. This custom build includes:

  • A server side patch for 55 players, but eight companies though
  • Shared Tracks and stations with the first company
  • An admin patch to move players to a company
  • Joining players always start as spectators
  • Eyecandy: snow in temperate climate
  • #openttdcoop grf package v6beta to provide variety for stations etc.
  • Changed prices (very expensive) for landscaping, tunnels and bridges
  • A lot of technical fixes, i.e. removed trees to reduce the file size of the map.
  • Toll booth GRF to show the different area’s of the map

The source and binaries are provided by the official OpenTTD-Developers. Or if you are keen with unix and svn:
svn revert -R . && svn update -r11344 && ./configure –revision=r11344-wwottdgd && ( curl http://mozart.ammler.ch/wwottdgd/patches/wwottdgd_in_v6.diff | patch -p0 ) && make

Those specs sound really auspicious and in my opinion the day was a success, worth to repeat it soon.
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Playing together with 50 guys on the same server

Wouldn’t that be a cool thing to try?

Screen from servers.openttd.org

dihedral and me talked about that and we came to the idea to make a “World Wide OpenTTD Game Day”. So, we are searching for a day where most people are online and we all should try to play together.

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Terminus Station Tutorial

Osai styled Terminus Station


Due to the many request I finally created a step-by-step tutorial to show you how to build a very easy variant of my Terminus Station (The Draft for this post exists since July). The bridges over tunnels seemed to be confusing for some readers. Anyway I have to say again: ‘bridges over anything’ only work with the r7573 and higher nightly buids, not with OpenTTD 0.5.x series (Roadmap).

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New Industries!

The last point on the Roadmap to 0.6 seems to be done:

r11204 | belugas | 2007-10-05 02:21:40 +0000 (Fri, 05 Oct 2007) | 5 lines

-Feature: [NewGRF] Add support for Action 00 for Industries and IndustryTiles.
Thanks to :Csaboka for original concept, specs & help. Dalestan for technical explanations.
Pikkabird & Georges for detailed comments on their grf works. The Alpha testers (You know who you are).
And finally (but not least) Maedhros (newhouses), peter1138(newgrf) Rubidium and glx (numerous and welcome patches)
Remember: it certainly can be buggy. But be sure that behavior has been tested in TTDP (if you can) before raising a flag.

meaworth-transport-28th-jul-1957.png

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